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NoltaN's Avatar
Old (#1)
hey guys, just a school project i'm working on. Just thought I would post here to see what you guys think so far. I wish I could go back and redo some of the armor as some of it is a little 'soft' but I dont know if i'll have time. The project is due next monday, gotta have it textured and mapped to my low poly cage. Anyway lemm know what you think so far.



-NoltaN
Offline , spline, 103 Posts, Join Date Feb 2009, Location San Francisco, CA  
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EmAr's Avatar
Old (#2)
I think the neck needs to look stronger.
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Offline , dedicated polycounter, 1,353 Posts, Join Date Nov 2004, Location Ankara,Turkey Send a message via MSN to EmAr  
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glib's Avatar
Old (#3)
The torso/legs look like they're wearing a thick sweater. There are folds, but they don't seem to describe the anatomy or musculature very well.

I agree with the weak neck comment, I think giving it some long trapezius muscles that attach maybe halfway up the neck would help define some strength.
Offline , polygon, 700 Posts, Join Date Nov 2008, Location Vancouver  
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NoltaN's Avatar
Old (#4)
Hey guys thanks for the C&C's unfortunately i didnt have enough time to put much of them to use (school project time constraints!!!) I will probably go back and fix some things as there is a few things I don't really care for. Hope you enjoy it either way, About 5 or 6 or so days of work put in.

Edit: Final mesh had a little over 7k tri's. I'm sure I could drastically reduce the number but again time constraints :/

-Randy

Last edited by NoltaN; 03-31-2009 at 08:37 PM..
Offline , spline, 103 Posts, Join Date Feb 2009, Location San Francisco, CA  
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