Do I put too much detail in sometimes, yes. The above section of the Hospital Facade suffers from my trying to push too much into the texture, I didn't think it through enough, I should have dropped the leaves from the door frame, I should have dropped the inner door blocks.
I didn't prioritize the door section with enough resolution, I placed an equal amount on the whole asset when I should have realized I could have scaled the res down a bit on the side and upper section a bit more to allow for enough of the details to come through.
That's the one piece in the set that I really wish I had done things differently, I always felt I dropped the ball a little on this one and I'm trying harder to be more restrained in general these days. I hope I am becoming more balanced as I go forward.
Hiindsight helps, its part of why I'm posting also, it helps confirm or deny the things I see in hindsight along with the rest of you.