Oh snap, there's an image cap of 16... I'm going to have to split up this next post.
Time for a great big art dump.
Most of the time I'm super picky about what gets posted on polycount, so I need to just post the good, bad and the ugly here to help me keep everything in proper perspective. (I'm not going to post the REAL garbage of course, just the tolerably bad
So yeah, this is all stuff from the last year, mostly personal work but also some stuff for small time games that I worked on that never went anywhere. It should be roughly chronological, the opening stuff dating from about this time last year and the newest stuff from the last month or so.
These next four are some concepts for those small games I mentioned earlier. And no, I had nothing to do with the name "Chromatactix" thankfully.
Also while I'm on the topic, here's a video of another game I worked on, though this time I was a lot more involved-- I designed the game, did the UI (yeah I know it's rough-- this game was only intended as a proof of concept so I didn't go very far on alot of the assets) and rendered most everything else besides a few of the ships, so even as just a proof of concept I'm pretty happy with it.
The first video is from very early on when we only had 1 ship type, the second is pretty close to where we stopped. Also, the ships move kinda wonky because when we capped this video all 4 players were early AIs instead of human players.
These next two I did for my ill-conceived blog which thankfully no one ever read. (nor ever will.. I'll get around to destroying all evidence of its existence once I finally get a real website up
) But yeah, I was writing about the Dr. Mercer character as well as how the Elizabeth character doesn't really work in Dead Space, so I did these as visual aids.
oh, and my header was far more fecal sounding than I meant it to be. Apologies