Hey cheers for the kind words and critique.
thanks for the advice Xaltar, i do agree with the noise thing ( im assume ur looking at the bit on his back ) that was sort of me playing and forgott o get rid of it :P.
in terms of the detail being flat as you say, im trying to keep it relativley flat so i can keep is as low poly as i can and have the normal map do alot of the work. This way i can throw more polys around in an area that might need it more, or just keep it as low as i can. coz i still have to think of how im going to go around the feathers,
I'm going to start modeling the arms and legs some tme today before i sculpt any more
so keep an eye out for that.
have a good one