a few things i noticed.
your unwrapping is wasteful. lots of examples of this. Your red arrow shooter has all these sides that could have been layed over each other in the unwrap. That thing could easily have been done to the same quality you have with one 512 texture. having two 1024 textures definitely wouldnt be done at a real job unless it was a super important asset.
another example is the bridge texture. you have like 10 pieces of wood there in your unwrap each has a few sides. that takes up SO MUCH texture space and there is no reason to do that. they all look EXACTLY the same. what im trying to say is that you should have made 2 or 3 wood pieces that actually look different from each other and then reused them to make your bridge. unwrapping everything uniquely might work for the film industry but it wont work in the game industry. Im saying this because if you get assigned a prop to make at a job, and you do it the way you did, youll be texturing your asset and then your boss will come by and look at it and say , ok make it a 512 texture. and when you make it a 512, your hundreds of little pieces that are identical would be so small that the texture resolution would go to hell.
what im saying is reuse textures by overlapping your UV clusters. Or, if you insist on having everything uniquely unwrapped, at least go through the effort to make them look differnt from each other because right now i can clearly see tiling bits all throughout your textures.
random tip: if you dont want to have your gun visible in UT, open the console (either tab or ~) and type showhud to hide the hud and then type physicsgun to hide the gun. I know there is another proper way to hide the gun but i forgot, and this works perfectly well.
you viking ship could definitely use more polys near the front. looks too lowpoly especially for somethign that big. also, since the stripes on yoru sail look very identical, you could just add divisions in your geo on the sail so you have like 3 divisions and then for each division have a red and white stripe. that way youll save a lot of texture space by only having to texture 1 red and 1 white stripe, not 9 stripes which all look identical.
All in all, I would expect more from a graduate (three years im guessing?) You definitely need to apply what i said above about saving texture space. And read some texturing tutorials on how to bring them to the next level.
another random note: its not "tries" its "tris"
might want to fix that.
anyway, i hope i didnt offend you or anything. just keep working at it. good luck.
EDIT: your site navigates pretty well. one tiny issue i found was that sometimes the arrows buttons would move because an image would change widths and be too wide and it would nudge the button. small fix, but kinda agitating as i have to look back and move the mouse. it would be nice to lay your mouse at one place and just click.