Originally Posted by flkk
Is there something you didn't like about Crysis that you're trying to improve on here?
To be honest, I've only (fully) played the first three and a half levels so far. I'd mucked around with the game at my friends house when it was released and tried the demo at home, but my computer couldn't handle it very well before. It's only the past three weeks since I picked up a copy that I've been using this engine. I had seen quite a few videos before the game came out and had been following it's tech development news at game shows and the like. As for the original game? Apparently it's like Far Cry, great game up until the mid point when they throw in the random aliens and mutants, make the game more linear with narrow maps, then do some cliche ending. But I can't fully judge the game as i'm yet to complete it.
Originally Posted by sicsided
Love the flow for a tut map, starting out close and then expanding with each new area, especially with a game like crysis. Could you post a top overview please? I would say (like the vegetation), adding more meshes/items into each area will help fill up some of the empty spaces I see in each area also.
Can't wait to see more shots.
Thanks, I'll grab an overhead or two in about half an hour after this post. Lost an hour or two of work as a save file was corrupted. Not too much hassle, just vegetation which can be repainted. Plus I learnt a trick or two while at a mates place this afternoon which will help me rebuild what I lost.
As for filling the map, I'm not quite sure what else to do, other then enemies, trees and rocks. Perhaps another building in the central area near the plantation and bridge, perhaps a shack in the hills between the river and the Army Base. Small things, such as that ruined sniper tower/MG nest I thought was a good little detail as it fills up a bit of empty space as well as providing a challenge to the player.
Originally Posted by Swizzle
It looks like you're using stock textures and models. Do you have any custom stuff in there, or are you just working with stuff from the game?
I've only played around a little bit with the editor, so how do you like it? Is it relatively easy to get single-player levels like this working?
I doubt I'll use any custom models or textures. I've really only started learning 3d moddling (using 3dsmax
at uni the past few weeks. Certainly nothing ready for ingame use except a tree model we created, although Crysis has much better stock trees :p
I may use a custom grass texture or two, as I have quite a few photographs I've taken for use by mappers in an unrelated mod team.
As for using the editor, it seems simple enough to create things, just takes time and patience to creating anything detailed or natural looking (no erosion tool that I know off, so it's either hard edges on cliffs or smoothed surfaces) although it seems a little buggy at times. Some random crashing due to memory overflow while painting textures seem to be the most prevelent failure, although other minor errors have caused a bit of anger. Textures fading out with the default green texture overlaying them has happened numerous times while loading levels, meaning I'd have to go over things with a very light brush to show up properly but it seems I've fixed that at home, although it happens in the computer labs at uni still.
I've only been using the editor for the past 4-5 weeks, a few hours every tuesday and doing a bit at home between other course work. It seems to be a solid editor with a mix between newbie friendly-ness and enough features avaliable for advanced users. Runs well on my system too, 85ish FPS in the editor, compaired to 25-30 in-game. (both on mostly high settings)
Had to revert to a previous version on this computer (more upto date version is on my USB hard drive, so I'll do work tomorrow) Added a bunch of trees outside of the playing area, to denote the background. The only textures I've done so far are the beaches, cliffs (automatically applied to surfaces with a certain angle and elevation) and the NK base asphelt area. Most textures will have to be painted over with adjustments later on.
I'll do more work on this during the weekend and get better looking images once I'm at uni next week. Off to bed.