Alright, also, I'd love some help with this, cause it's always kind of confused me. I'm gonna pretty much exhale the whole thing right now and pray that someone understands my strife.
I'm gonna give Mudbox a try on this model, but I've never in my life really applied a normal map to anything. This character here, for the sake of time, is going to be mirrored exactly as far as his texture goes. What I've done in the past is UV mapped half the model, duped it over, and sewed it all up. This is standard fare for people who do mirrored textures.
The thing I'm not sure about is...
If I use this same approach for the normal map, wherein half of it is mirrored, how do I prevent the model from having a backwards normal map on one entire side of his body? As I lurked the Dominance War Generals mini thread, I saw a lot of people have that problem, but as far as I read, the only solution was to re-do the UV mapping so that it wasn't mirrored.
For some reason I have a feeling there's a "mirrored normals" workaround other than having to lay out everything on the model as if it's asymmetrical. I just haven't found it.