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created Python...What do you use it for?on 03-04-2009 10:42 AM
I have been learning Python over the past few months and now am looking to focus my learning and experimenting more towards video games and making tools for games but have no idea where to start.
So I was wondering what you guys and gals out there who do use Python for games use it for.
I use it here and there for interfacing with Maya, when MEL won't do the job. One of our artists here at SD writes all his tools in Python, it is very powerful in combination with Maya and MEL.
3dsmax supports python as well and just like in mel (maya) you can combine python with maxscript.
I heard some developers saying that often they would code core functions and classes in python and with mel/maxscript/blender python they would then add the final interfaces or integration into the 3d tools.
Just on a sidenote: modo uses perl scripting, sketchup uses ruby on rails and almost all adobe packages use JavaScript to integrate additional stuff. So if you can combine one of those with python you can even use some core python functionality with those.