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created DOM WAR IV - 3D MINI - WAR GENERAL PORTRAITS
on 02-20-2009 05:42 AM

THIS MINI-CHALLENGE HAS ENDED.
3D Challenge
It's time to gather up your creativity, pull together your talents, and get ready for a new kind of warm up competition in the Dominance War series - Mini Challenges! Although the theme is separate from the main epic event, world champion standings are assured for the best mini comp entries!
To commemorate a new class of competition, we will be using a modified theme from Dominance War I. So this year's first ever 3D mini topic is:
War General Portraits – SDK!
The rules are simple - artists are to take one of the pre-made unwrapped models and finalize it with details, colors, background and/or an expression. Your war general portrait can be from any time period and any race. As long as he/she/it looks like a war general, has the appropriate team war logo somewhere on the body/clothes, and has the appropriate team colors (green and black for Polycount), everything is good!
Backgrounds are optional. Presentation is optional. Posing is optional. Basically... everything is optional. This challenge is here for those desiring to practice their art before the main event. So keep it easy, keep it quick, and keep it real.
You have 9 days (2 weekends plus 5 days) to finish with the following specs:
- Use only "1" of the base unwrapped meshes supplied to get you started. Altering its form before texturing is NOT ALLOWED. Once you are finished with colors and details, you can then pose the head and alter its expression for your final presentation.
- 1024x1024 of ANY and ALL texture sheet types. Example, one Normal sheet, one Spec sheet, one Gloss sheet, one Glow sheet, etc.
- Optional 500 tris for extra gear like a hat, hair, helmet, etc.
- All lighting solutions from any software package is permitted.
- All shaders are permitted.
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Can I modify my uvw template?
Yes
Can I sculpt my normals in Zbrush/Mudbox?
Yes, when you sculpt in zbrush your pushing verts and this does not change the geo.
If you use Zbrush/Mudbox the overall silhouette must stay in tack and no geo added. Besides the 500 tri extra.
Additional Notes:
- Artists can only join 1 team for any event during dominance war IV. If you start with Polycount, you cannot enter another mini challenge or the main event with gameartisans or cgsociety.
- You are not required to enter all challenges. Pick the ones you like, and join.
- Posting your work in progress in this single thread is ABSOLUTELY MANDATORY.
- You can only submit one "up to" 1000x1000 350k max final image. 200w x 1000h is fine. 999w x 500h is fine. This image must include your team logo, your War General's name, and your personal name and/or contact details.
- Only 1 entry per person. Do not create or try to create multiple entries with different user names.
- Final submissions are final. If you upload your final image 4 days before the deadline, do not ask us to change it. Make sure you are happy with your image before you submit it into the system.
- Public voting starts Thursday March 5th to March 8th to find each team's best 5. Each team’s best 5 entries then gather together into a single pool and a grand mini champion chosen and announced with all other Dominance War IV event champions in June.
Final Submission link for Polycount team Members:
- http://www.gameartisans.org/contests...ycount_3d.html
Final View Entries page for Polycount:
- http://www.gameartisans.org/contests...ount_3d_1.html
Good Luck to all those who enter!
Last edited by Jesse Moody; 02-20-2009 at 07:43 AM..
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This is gonna be fun  I'm painting on fullbright, like in the good old half-life texturing days  the green lines mark where the clothing will be  Not sure if I'm gonna add any additional geometry.
Edit: Update - not sure if I stick to the Elvis Idea but it popped into my mind randomly

Last edited by e-freak; 02-20-2009 at 06:48 AM..
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, spline,
225 Posts,
Join Date Sep 2008,
Location Germany, Darmstadt
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just doodling for now with a quick normal map. also wtf is with there being more tris in the necklace and eyes than there is in the bust?
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, polycounter,
1,298 Posts,
Join Date Oct 2004,
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Great idea but, maybe someone will explain me where i should unwrap this optional 500tri gear?? 
Sorry for my english
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, vertex,
28 Posts,
Join Date Feb 2008,
Location Poland
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Woo, bring it on!
Started messing around, hope I'll have time to finish (got 2 busy weekends coming >__<).
Going with some kind of weird shark-monster-pirate-lord, probably gonna give him a pipe and a pirate hat as accessories...
Here's my start :

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, triangle,
459 Posts,
Join Date Jun 2006,
Location Paris / France
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Go, Crazy War General!

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, null,
17 Posts,
Join Date Jun 2008,
Location Moscow, Russia
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Looking great Marine! Very stoic. He reads as a general
Great start Bal. I like your eye placement. I was originally not going to do eyes at all on mine but felt people wouldn't "get it".
Quick 20 minute doodle before work. Still not sure what I want to do with it yet.
- BoBo
Last edited by BoBo_the_seal; 02-20-2009 at 07:20 AM..
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, Moderator,
1,013 Posts,
Join Date Oct 2004,
Location Austin Texas!
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Just some sketches to get me started.

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, triangle,
293 Posts,
Join Date Jun 2008,
Location Timisoara, Romania
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I think I'm going to go with the 3rd guy here since he's already turning out to be the least popular. I can't wait to get started here.
Bobo: That's looking really sweet already! I have always loved your style with these concept sketches, and would really love to see a few time lapsed videos. When doing your concept sculpts, do you usually just subdivide right off the bat and work on one high subdivision, or do you level up like you would with a final sculpt?
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Playing around. Dont think it will work well for the lowpoly though.

André Wahlgren ( Portfolio)
Environment artist @ Splash Damage.
Starting at Rocksteady 8/9.
The artist formerly known as Notorious P.I.G
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, dedicated polycounter,
1,426 Posts,
Join Date May 2006,
Location Sweden (Malmö)
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I have no clue about whats going on here, may choose this one, or not, merely posting here to stick to the rules (post wip)
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, triangle,
358 Posts,
Join Date Oct 2006,
Location Nantes, France
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Looks like a greek vogon  (which is cool!)
Last edited by Wahlgren; 02-20-2009 at 08:16 AM..
André Wahlgren ( Portfolio)
Environment artist @ Splash Damage.
Starting at Rocksteady 8/9.
The artist formerly known as Notorious P.I.G
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, dedicated polycounter,
1,426 Posts,
Join Date May 2006,
Location Sweden (Malmö)
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Mmm... General Alien Granny?

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, null,
17 Posts,
Join Date Jun 2008,
Location Moscow, Russia
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Here`s my doodle:

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, null,
8 Posts,
Join Date Sep 2008,
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bobo: nice sculpt, i like the mouth, kind of powerfull beak.
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, spline,
103 Posts,
Join Date Sep 2008,
Location Paris
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Just a few minutes to try and get something down before i leave for a couple days.

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, spline,
241 Posts,
Join Date Jan 2008,
Location Toronto, Canada
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just so I'm clear on this, we're allowed to sculpt it, but not *too much*?
is that the general idea?
'General' idea. hoo hoo!
heee
ha! ha!
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, insane polycounter,
5,447 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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rooster: yep, sculpt and add accesories all you want for the highpoly. hell, you could even make the highpoly from scratch if you wanted, all so long as you can bake it without modifying the lowpoly.
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, polycounter,
1,004 Posts,
Join Date Aug 2006,
Location Minnesota
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shit this out at lunchbreak today,, just a start but i'm pleased
"A warrior, with a passion for building"
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, card carrying polycounter,
2,278 Posts,
Join Date Jun 2005,
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WIP
for updates do we just update or first post or should we reply?
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, veteran polycounter,
3,588 Posts,
Join Date Oct 2004,
Location Acton, MA
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created Mudbox Sculpt I
on 02-20-2009 10:16 AM
Rhinokey: What a great idea, ha ha. I agree, its looking really cool already.
Justin_Meisse: I think we follow the same sort of rules as the mini's over at GA. Just post as you go (replies like I am here).
Just a couple hours of fun in Mudbox. I'm going for an alien/demon look atm.

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that rocks Helix, is it a shark general? for some reason i see a shark head there.
>__>
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, spline,
148 Posts,
Join Date Feb 2008,
Location Irvine, Ca
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@brad: and those are still the initial proportions?
Words of wisdom
"I know damn well everyone is wrong. Triangulating is a very bad thing!!!!!"
"Thanks , you know all black people sweat a lot"
Steffen 'Neox' Unger
It's Airbørn, bitch!
freelance 3d artist
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, card carrying polycounter,
2,037 Posts,
Join Date Sep 2006,
Location Berlin Germany
, spline,
167 Posts,
Join Date Feb 2008,
Location Edmonton, Alberta
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created Polycount!
on 02-20-2009 10:37 AM
Hey guys! I've always been more of a lurker at polycount but with Dominance war upon us I wanted to rep the green!
Anywho here is a quick doodle to get things warmed up

Last edited by ericdigital; 02-20-2009 at 07:07 PM..
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, triangle,
416 Posts,
Join Date Sep 2008,
Location Miami
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