Author : cycloverid

TF2: Polycount Pack

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Jesse Moody's Avatar
Old (#1)


THIS MINI-CHALLENGE HAS ENDED.

3D Challenge


It's time to gather up your creativity, pull together your talents, and get ready for a new kind of warm up competition in the Dominance War series - Mini Challenges! Although the theme is separate from the main epic event, world champion standings are assured for the best mini comp entries!

To commemorate a new class of competition, we will be using a modified theme from Dominance War I. So this year's first ever 3D mini topic is:

War General Portraits – SDK!

The rules are simple - artists are to take one of the pre-made unwrapped models and finalize it with details, colors, background and/or an expression. Your war general portrait can be from any time period and any race. As long as he/she/it looks like a war general, has the appropriate team war logo somewhere on the body/clothes, and has the appropriate team colors (green and black for Polycount), everything is good!



Click on the image to download a .rar file containing the base mesh.


Backgrounds are optional. Presentation is optional. Posing is optional. Basically... everything is optional. This challenge is here for those desiring to practice their art before the main event. So keep it easy, keep it quick, and keep it real.

You have 9 days (2 weekends plus 5 days) to finish with the following specs:

- Use only "1" of the base unwrapped meshes supplied to get you started. Altering its form before texturing is NOT ALLOWED. Once you are finished with colors and details, you can then pose the head and alter its expression for your final presentation.

- 1024x1024 of ANY and ALL texture sheet types. Example, one Normal sheet, one Spec sheet, one Gloss sheet, one Glow sheet, etc.

- Optional 500 tris for extra gear like a hat, hair, helmet, etc.

- All lighting solutions from any software package is permitted.

- All shaders are permitted.

-
Can I modify my uvw template?


Yes

Can I sculpt my normals in Zbrush/Mudbox?


Yes, when you sculpt in zbrush your pushing verts and this does not change the geo.


If you use Zbrush/Mudbox the overall silhouette must stay in tack and no geo added. Besides the 500 tri extra.


Additional Notes:

- Artists can only join 1 team for any event during dominance war IV. If you start with Polycount, you cannot enter another mini challenge or the main event with gameartisans or cgsociety.

- You are not required to enter all challenges. Pick the ones you like, and join.

- Posting your work in progress in this single thread is ABSOLUTELY MANDATORY.

- You can only submit one "up to" 1000x1000 350k max final image. 200w x 1000h is fine. 999w x 500h is fine. This image must include your team logo, your War General's name, and your personal name and/or contact details.

- Only 1 entry per person. Do not create or try to create multiple entries with different user names.

- Final submissions are final. If you upload your final image 4 days before the deadline, do not ask us to change it. Make sure you are happy with your image before you submit it into the system.

- Public voting starts Thursday March 5th to March 8th to find each team's best 5. Each team’s best 5 entries then gather together into a single pool and a grand mini champion chosen and announced with all other Dominance War IV event champions in June.


Final Submission link for Polycount team Members:

- http://www.gameartisans.org/contests...ycount_3d.html

Final View Entries page for Polycount:

- http://www.gameartisans.org/contests...ount_3d_1.html


Good Luck to all those who enter!

Last edited by Jesse Moody; 02-20-2009 at 07:43 AM..
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e-freak's Avatar
Old (#2)


This is gonna be fun I'm painting on fullbright, like in the good old half-life texturing days the green lines mark where the clothing will be Not sure if I'm gonna add any additional geometry.

Edit: Update - not sure if I stick to the Elvis Idea but it popped into my mind randomly


Last edited by e-freak; 02-20-2009 at 06:48 AM..
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Marine's Avatar
Old (#3)

just doodling for now with a quick normal map. also wtf is with there being more tris in the necklace and eyes than there is in the bust?
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ETA's Avatar
Old (#4)
Great idea but, maybe someone will explain me where i should unwrap this optional 500tri gear??
Sorry for my english
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Bal's Avatar
Old (#5)
Woo, bring it on!
Started messing around, hope I'll have time to finish (got 2 busy weekends coming >__<).
Going with some kind of weird shark-monster-pirate-lord, probably gonna give him a pipe and a pirate hat as accessories...
Here's my start :

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mnxoh's Avatar
Old (#6)
Go, Crazy War General!

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BoBo_the_seal's Avatar
Old (#7)
Looking great Marine! Very stoic. He reads as a general

Great start Bal. I like your eye placement. I was originally not going to do eyes at all on mine but felt people wouldn't "get it".

Quick 20 minute doodle before work. Still not sure what I want to do with it yet.



- BoBo

Last edited by BoBo_the_seal; 02-20-2009 at 07:20 AM..
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InProgress's Avatar
Old (#8)
Just some sketches to get me started.

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BradMyers82's Avatar
Old (#9)
I think I'm going to go with the 3rd guy here since he's already turning out to be the least popular. I can't wait to get started here.

Bobo: That's looking really sweet already! I have always loved your style with these concept sketches, and would really love to see a few time lapsed videos. When doing your concept sculpts, do you usually just subdivide right off the bat and work on one high subdivision, or do you level up like you would with a final sculpt?
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Wahlgren's Avatar
Old (#10)
Playing around. Dont think it will work well for the lowpoly though.

André Wahlgren (Portfolio)
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BeatKitano's Avatar
Old (#11)


I have no clue about whats going on here, may choose this one, or not, merely posting here to stick to the rules (post wip)
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Wahlgren's Avatar
Old (#12)
Looks like a greek vogon (which is cool!)

Last edited by Wahlgren; 02-20-2009 at 08:16 AM..
André Wahlgren (Portfolio)
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mnxoh's Avatar
Old (#13)
Mmm... General Alien Granny?
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Ex3's Avatar
Old (#14)
Here`s my doodle:
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Orb's Avatar
Old (#15)
bobo: nice sculpt, i like the mouth, kind of powerfull beak.
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Helixx's Avatar
Old (#16)
Just a few minutes to try and get something down before i leave for a couple days.
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rooster's Avatar
Old (#17)
just so I'm clear on this, we're allowed to sculpt it, but not *too much*?
is that the general idea?

'General' idea. hoo hoo!
heee
ha! ha!
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PolyHertz's Avatar
Old (#18)
rooster: yep, sculpt and add accesories all you want for the highpoly. hell, you could even make the highpoly from scratch if you wanted, all so long as you can bake it without modifying the lowpoly.
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Rhinokey's Avatar
Old (#19)

shit this out at lunchbreak today,, just a start but i'm pleased
"A warrior, with a passion for building"
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Justin_Meisse's Avatar
Old (#20)
WIP


for updates do we just update or first post or should we reply?
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BradMyers82's Avatar
Old (#21)
Rhinokey: What a great idea, ha ha. I agree, its looking really cool already.
Justin_Meisse: I think we follow the same sort of rules as the mini's over at GA. Just post as you go (replies like I am here).


Just a couple hours of fun in Mudbox. I'm going for an alien/demon look atm.

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MartinH's Avatar
Old (#22)
that rocks Helix, is it a shark general? for some reason i see a shark head there.

>__>
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Neox's Avatar
Old (#23)
@brad: and those are still the initial proportions?
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Irreal's Avatar
Old (#24)
Quickie doodle. was thinking along the lines of Les Dawson when i was modelling this guy. might do another tomorrow or refine this one. ain't got long after all.

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ericdigital's Avatar
Old (#25)
Hey guys! I've always been more of a lurker at polycount but with Dominance war upon us I wanted to rep the green!

Anywho here is a quick doodle to get things warmed up


Last edited by ericdigital; 02-20-2009 at 07:07 PM..
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