Author : JasonLavoie

TF2: Polycount Pack

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John Warner's Avatar
Old (#1)

Hey folks! For the past 5 months or so, I've been making a casual game with a partner of mine called "Raycatcher".. It's a really simple, easy to pick up casual game that syncs up it's gameplay to music that you can load off your comp.

anyway. I could talk about it at length, but I'll not do that, as our website and videos are more interesting.

We're getting some distribution deals happening now.. so things are starting to look up, but we could use any publicity at all, so if you're interested and you like what you see.. send it to your friends and co-workers, will ya!?

our website is:

http://www.thinkingstudios.com

we think the full version should be out... march 17 or so?



You can download a demo here: http://www.thinkingstudios.com/RaycatcherDemo.exe

it's certianly not perfect, but as a first try.. what the hell eh? i'm pretty proud of it. hopefully i get rich! rich!

(here's a dig article... just.. thought i'd leave that here. )

http://digg.com/pc_games/Raycatcher_...based_PC_game#

Last edited by John Warner; 03-05-2009 at 10:35 AM..
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Tulkamir's Avatar
Old (#2)
You're the man John! I love it, but you already know that.
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rooster's Avatar
Old (#3)
its a big achievement! congrats man
will there be a demo?
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John Warner's Avatar
Old (#4)
thanks guys!

rooster -- (sleezy salesman voice) Funny you should say that, sir!

there's a demo on our website! you can get it right here:

http://www.thinkingstudios.com/RaycatcherDemo.exe

(I'll add that to the first post. thanks for pointing that out)
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bounchfx's Avatar
Old (#5)
so it's like a mix between audiosurf and Cyclomite.

looks neat, good job
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John Warner's Avatar
Old (#6)
hmm interesting.. I've never seen Cyclomite...

thanks man.
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Matroskin's Avatar
Old (#7)
looks very cool and i like the gameplay as it is seen on videos.

However, i don't feel the connection between music and gameplay. I know it is related and rays arrive depending on current tune but it is just not really visible.
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Matroskin's Avatar
Old (#8)
btw, we have a Gamma event in Montreal.
It is a yearly event dedicated to indie games with unusual concepts.

For example two years or so ago participants had to develop a game based on incoming music. I palyed them at the event, that was pretty cool:
http://www.kokoromi.org/gamma01/01/
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Matroskin's Avatar
Old (#9)
well, actually in the 2nd video the connection between rays and tune is felt not bad, sry, maybe before i had just a quick incomplete impression
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rooster's Avatar
Old (#10)
hey man pretty good fun
my only crit is that I had no idea when I was about to die, no flashing stuff or wonky noises etc- it just ended. I did eventually notice my awesomeness meter was subtly glowing a bit, but I don't think its enough when you're focusing intently on the center of the screen. i think the same goes for those bars to the left, I couldnt pay attention to them, your eyes are glued to the center. could you use that center atom for some kind of feedback since it's redundant? or some background visualiser elements?

just my 2c, well done
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MoP's Avatar
Old (#11)
interesting idea, seems pretty cool. nice work!
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John Warner's Avatar
Old (#12)
WOW Rooster, good ideas!

man i should have done this a long time ago. talk about having my head up my ass.

Matroskin -- thanks very much.. that's fantastic. lemme take a good look here..

MoP -- thanks man! hopefully it's interesting enough to sell
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Keg's Avatar
Old (#13)
Turns out Mr Warner was in a local paper today discussing raycatcher.

http://vancouver.24hrs.ca/Entertainm...20531-sun.html
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John Warner's Avatar
Old (#14)
HAH! oh you!

thanks a lot keg!

I scanned the paper, wouldn't cha know...

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killingpeople's Avatar
Old (#15)
Nice work!
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Jackablade's Avatar
Old (#16)
Hey that's pretty schmick. I reckon I'll grab a copy when you release the full version.

It's probably a bit late for crits when you're this close to release, but I am inclined to agree with Rooster. There's a bit of a lack of obvious feedback. A sound effect or pitch bend or something when you miss a note along with some kind of really obvious visual indication that you're about to die would add quite a bit to the game, I think. Never the less, what you've got here is great and I look forward to playing the full version.
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Talon's Avatar
Old (#17)
You're up on Rock, Paper, Shotgun now

http://www.rockpapershotgun.com/2009...ht-raycatcher/
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rooster's Avatar
Old (#18)
congrats!
www.redprodukt.com
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Veko's Avatar
Old (#19)
is there any other visual use for the music besides the bpm ?
because i'm getting the feeling the music only controlls the speed of those rays
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John Warner's Avatar
Old (#20)
good lord love me. I'm feeling pretty lucky to be getting some of this publicity. 4,200 youtube views! woo hoo!

Veko -- nope! there's practically no visual use for the music. the speed of the gameplay is more or less determined by the difficulty setting you chose. the music tech syncs up with the rays pretty damn well, but it's not driving the gameplay. we played with it for a while, but even audiosurf didn't manage to get it right, if you ask me.

it's a cool feature. it does interesting things... but it's not flawless.

oh, and thanks much for the replies, guys!
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John Warner's Avatar
Old (#21)
holy christ, garagegames just came out with a way to port T2D games right into the iphone

holy shit on a stick that's awesome. i'm going to look into that.
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bounchfx's Avatar
Old (#22)
bad ass! grats on all the exposure too! must be awesome
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SupRore's Avatar
Old (#23)
It seems really disconnected from the music to me. I'm not totally sure what your goal is with this, but i'd like to see more visual elements tying in with the audio, if possible. The circles could pulse to the beat, background effects, etc.

Looks cool, congrats on the exposure!
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warby's Avatar
Old (#24)
good damn you guys thats really similar to something i wanted to do !!!!!!*shacking fist*

as if its not enough that no matter what i come up with has already been done by popcap D:
www.warby.de release the headcrabs !
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00Zero's Avatar
Old (#25)
congrats on the publicity man.
looks fun to play. would be really sweet on an iphone.

warby, dont you know? popcap has rooms full of oompa loompas working 24/7 on game ideas.
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