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created New Music-Based PC Game - Raycatcher
on 02-17-2009 02:42 PM
Hey folks! For the past 5 months or so, I've been making a casual game with a partner of mine called "Raycatcher".. It's a really simple, easy to pick up casual game that syncs up it's gameplay to music that you can load off your comp.
anyway. I could talk about it at length, but I'll not do that, as our website and videos are more interesting.
We're getting some distribution deals happening now.. so things are starting to look up, but we could use any publicity at all, so if you're interested and you like what you see.. send it to your friends and co-workers, will ya!?
our website is:
http://www.thinkingstudios.com
we think the full version should be out... march 17 or so?
You can download a demo here: http://www.thinkingstudios.com/RaycatcherDemo.exe
it's certianly not perfect, but as a first try.. what the hell eh? i'm pretty proud of it. hopefully i get rich! rich!
(here's a dig article... just.. thought i'd leave that here. )
http://digg.com/pc_games/Raycatcher_...based_PC_game#
Last edited by John Warner; 03-05-2009 at 10:35 AM..
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, dedicated polycounter,
1,533 Posts,
Join Date Oct 2004,
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You're the man John! I love it, but you already know that.
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, card carrying polycounter,
2,035 Posts,
Join Date Nov 2004,
Location Vancouver, BC
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its a big achievement! congrats man 
will there be a demo?
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, insane polycounter,
5,447 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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thanks guys!
rooster -- (sleezy salesman voice) Funny you should say that, sir!
there's a demo on our website! you can get it right here:
http://www.thinkingstudios.com/RaycatcherDemo.exe
(I'll add that to the first post. thanks for pointing that out)
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, dedicated polycounter,
1,533 Posts,
Join Date Oct 2004,
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so it's like a mix between audiosurf and Cyclomite.
looks neat, good job
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, veteran polycounter,
2,656 Posts,
Join Date Feb 2007,
Location Albany, NY
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hmm interesting.. I've never seen Cyclomite...
thanks man.
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, dedicated polycounter,
1,533 Posts,
Join Date Oct 2004,
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looks very cool and i like the gameplay as it is seen on videos.
However, i don't feel the connection between music and gameplay. I know it is related and rays arrive depending on current tune but it is just not really visible.
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, triangle,
365 Posts,
Join Date Aug 2007,
Location Montreal, Canada
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btw, we have a Gamma event in Montreal.
It is a yearly event dedicated to indie games with unusual concepts.
For example two years or so ago participants had to develop a game based on incoming music. I palyed them at the event, that was pretty cool:
http://www.kokoromi.org/gamma01/01/
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, triangle,
365 Posts,
Join Date Aug 2007,
Location Montreal, Canada
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well, actually in the 2nd video the connection between rays and tune is felt not bad, sry, maybe before i had just a quick incomplete impression
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, triangle,
365 Posts,
Join Date Aug 2007,
Location Montreal, Canada
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hey man pretty good fun 
my only crit is that I had no idea when I was about to die, no flashing stuff or wonky noises etc- it just ended. I did eventually notice my awesomeness meter was subtly glowing a bit, but I don't think its enough when you're focusing intently on the center of the screen. i think the same goes for those bars to the left, I couldnt pay attention to them, your eyes are glued to the center. could you use that center atom for some kind of feedback since it's redundant? or some background visualiser elements?
just my 2c, well done 
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, insane polycounter,
5,447 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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interesting idea, seems pretty cool. nice work!
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, Administrator,
11,475 Posts,
Join Date Oct 2004,
Location London, UK
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WOW Rooster, good ideas!
man i should have done this a long time ago. talk about having my head up my ass.
Matroskin -- thanks very much.. that's fantastic. lemme take a good look here..
MoP -- thanks man! hopefully it's interesting enough to sell 
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, dedicated polycounter,
1,533 Posts,
Join Date Oct 2004,
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Turns out Mr Warner was in a local paper today discussing raycatcher.
http://vancouver.24hrs.ca/Entertainm...20531-sun.html
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, polycounter,
1,181 Posts,
Join Date Jul 2005,
Location Vancouver, BC
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HAH! oh you!
thanks a lot keg!
I scanned the paper, wouldn't cha know...

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, dedicated polycounter,
1,533 Posts,
Join Date Oct 2004,
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Nice work!
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Hey that's pretty schmick. I reckon I'll grab a copy when you release the full version.
It's probably a bit late for crits when you're this close to release, but I am inclined to agree with Rooster. There's a bit of a lack of obvious feedback. A sound effect or pitch bend or something when you miss a note along with some kind of really obvious visual indication that you're about to die would add quite a bit to the game, I think. Never the less, what you've got here is great and I look forward to playing the full version.
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, veteran polycounter,
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, polygon,
622 Posts,
Join Date Mar 2007,
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congrats!
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, insane polycounter,
5,447 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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is there any other visual use for the music besides the bpm ?
because i'm getting the feeling the music only controlls the speed of those rays
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, vertex,
30 Posts,
Join Date Sep 2008,
Location Belgium
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good lord love me. I'm feeling pretty lucky to be getting some of this publicity. 4,200 youtube views! woo hoo!
Veko -- nope! there's practically no visual use for the music. the speed of the gameplay is more or less determined by the difficulty setting you chose. the music tech syncs up with the rays pretty damn well, but it's not driving the gameplay. we played with it for a while, but even audiosurf didn't manage to get it right, if you ask me.
it's a cool feature. it does interesting things... but it's not flawless.
oh, and thanks much for the replies, guys!
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, dedicated polycounter,
1,533 Posts,
Join Date Oct 2004,
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holy christ, garagegames just came out with a way to port T2D games right into the iphone
holy shit on a stick that's awesome. i'm going to look into that.
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, dedicated polycounter,
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Join Date Oct 2004,
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bad ass! grats on all the exposure too! must be awesome 
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, veteran polycounter,
2,656 Posts,
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It seems really disconnected from the music to me. I'm not totally sure what your goal is with this, but i'd like to see more visual elements tying in with the audio, if possible. The circles could pulse to the beat, background effects, etc.
Looks cool, congrats on the exposure!
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, veteran polycounter,
2,804 Posts,
Join Date Mar 2006,
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good damn you guys thats really similar to something i wanted to do !!!!!!*shacking fist*
as if its not enough that no matter what i come up with has already been done by popcap D:
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, polygon,
650 Posts,
Join Date Dec 2004,
Location boston hamburg copenhagen
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congrats on the publicity man.
looks fun to play. would be really sweet on an iphone.
warby, dont you know? popcap has rooms full of oompa loompas working 24/7 on game ideas.
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, polycounter,
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Join Date Sep 2008,
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