|
created Concept tank carrier
on 02-15-2009 12:47 PM
|
, null,
15 Posts,
Join Date Nov 2008,
Location London, UK
|
I think it looks great.
out of curiosity, how many polys is something like that?
|
, veteran polycounter,
3,438 Posts,
Join Date Feb 2007,
Location San Mateo, CA
|
Damn, that is some mighty fine work.
|
, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
|
sexy for sure
|
, triangle,
360 Posts,
Join Date Jul 2007,
Location Orange County CA
|
Damn fine tank. Is that pillar there for size?
|
, triangle,
421 Posts,
Join Date Jun 2008,
Location Timisoara, Romania
|
dis is nice!
like the "real" shots a lot.. are they photo based or how are they made?
|
, card carrying polycounter,
2,121 Posts,
Join Date Oct 2004,
Location munich, germany
|
that's very cool.
are those very fine details just heightmaps, shown on the grey renders? please tell me you didn't zbrush that 
|
, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
|
hey thanks guys for all you're comments
bounchfx its not much as i didn't need to zbrush it, its around 5 millon mostly the tracks
InProgress yea that pillar is a size of a person, its quite a big tank made for carrying troops of soldiers.
rollin the render scene is abit of photo 3d and painting, here the cg elements i used:
MoP yea there just bump maps, didnt need to zbrush it because the detail wasn't too deep could get away with a bump map 
|
, null,
15 Posts,
Join Date Nov 2008,
Location London, UK
|
nice renders cool design
senior lighting artist @ r*north
|
, veteran polycounter,
3,421 Posts,
Join Date May 2006,
Location edinburgh
|
This is great man, it looks freaking real in the renders.
|
, polygon,
742 Posts,
Join Date Nov 2007,
|
awesome! nice renders
|
, triangle,
428 Posts,
Join Date Feb 2006,
Location Canberra
|
SWEEEEEET!!!
Any chance of you making a low poly version?
|
, spline,
126 Posts,
Join Date Jun 2006,
Location Phoenix, Arizona
|
looks great man. i do love a good tank design. one thing though, i think the scale is a bit hard to read, maybe something more readably human size would help.
|
, spline,
173 Posts,
Join Date Oct 2007,
Location toronto
|
I think the design of this vehicle would prolly have its size closer to a BLT's.
It looks ace though.
|
, card carrying polycounter,
2,094 Posts,
Join Date May 2006,
Location Canada
|
Excellent work! The bottom of the tread (plates) in the first render are too similar to the body of the tank in color/texture IMO, but it looks great in the following renders. I think if it was darker like in the concept it would help contrast that area to the body more. Really cool otherwise!
|
, triangle,
254 Posts,
Join Date Dec 2004,
Location California
|
not trying to be an asshole here but the armour is really poorly designed. The sloping would bounce incoming HEAT into the ground under the tank rather than away from it, and the back of the thing has a fucking epic shot funnel which would completely fuck the turret. Apart from that it has a pretty massive horizon profile with no apparant means to defend itself from frontal attack. Put it this way, if someone can design a tank which is smaller, and attack head-on, it's all over because the actual hull blocks the gun from firing down at it, if you get me. It's a great model but an ill-considered design imo.
Just from a technical standpoint.
|
, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
|
Quote:
Originally Posted by Harry
not trying to be an asshole here but the armour is really poorly designed. The sloping would bounce incoming HEAT into the ground under the tank rather than away from it, and the back of the thing has a fucking epic shot funnel which would completely fuck the turret. Apart from that it has a pretty massive horizon profile with no apparant means to defend itself from frontal attack. Put it this way, if someone can design a tank which is smaller, and attack head-on, it's all over because the actual hull blocks the gun from firing down at it, if you get me. It's a great model but an ill-considered design imo.
Just from a technical standpoint.
|
this is art. it's not meant to be technically possible
http://gatoescondido.files.wordpress...vador_dali.jpg
hence this thing.
|
, line,
93 Posts,
Join Date Jan 2009,
Location Coventry, England
|
I suppose we should ignore all anatomy criticisms then
(stock response)
Until the OP clarifies that he has no intention of making a plausible machine of war, i stand by my point.
|
, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
|
Harry its a tank carrier, so its probably not designed as a front line machine, and would deploy tanks to defend, using artillery turret for long range defense of its deployed tanks.
and the downward sloping front is a great visual design that tanks do have although not all the way to the top, but they dont have forward facing ramps, and this design sheilds the ramp from attack from above.
yes it would have weaknesses, but in game design you always need weaknesses, otherwise all powerfull units would not be able to be taken down by small fast ones. A game design like this is not about slaving to reality but about creating something interesting that could be real.
personally i think its a winner, and i never want harry to get a look at any of my tank designs ;-)
senior lighting artist @ r*north
|
, veteran polycounter,
3,421 Posts,
Join Date May 2006,
Location edinburgh
|
Yeah, this is awesome. I love the retro designs in it, the gun barrel and sky roof remind me of starwars era style shit. Really dope shizzle.
draw without greed
|
|
Harry, the great thing about sci-fi, fantasy, and futuristic designs is that you can throw bullshit together and it's alright. That's why we can have barbarians with swords slung across their backs, rifles with chainsaws on them, and greeble blasters that shoot red plasma bolts.
It's a tank that makes no practical sense, but it's well executed, the mechanical details are excellent, and it's a cohesive visual design overall. So your point is moot, not to mention counterproductive from a concepting perspective.
Great work boogatti. The only thing I'd change is to add some more detail to the front bottom of the tank, and make the sides of the tread covers angled out to give it some more pop. As is the tank looks like a rolling box from the front. Other angles are great though.
Es fließt durch meine Venen, Es schläft in meinen Tränen
Es läuft mir aus den Ohren, Herz und Nieren sind Motoren
|
, dedicated polycounter,
1,455 Posts,
Join Date Jun 2005,
Location Bulgaria
|
Very slick render. Looking forward to the low poly. I love the design, how it feels like a mobile operations/apc/defense unit. Great scene setup and lighting as well!
|
, dedicated polycounter,
1,641 Posts,
Join Date Jan 2009,
Location North Carolina, USA
|
look unusual and nicely modeled ;)
I like more the desert version than the "regular" green one.
Great job
|
, polygon,
592 Posts,
Join Date Aug 2007,
Location Montreal, Canada
|
beautiful renders
|
, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
|
looks awesome! Do you have any tips on hard surface modeling for those of us new to the genre 
Freelance FX Artist | spacehulk-game.com
|
, card carrying polycounter,
2,253 Posts,
Join Date Jan 2005,
Location Austin, TX
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Copyright 1998-2012 A. Risch
|