fixing vertex normals quickly between seperate objects in maya.
on 02-13-2009 05:53 PM
Hey so I have a lot of terrain that is cut up into pieces for light mapping, I need the normals between pieces to be shared to bake out correctly. ie I need to have the border edge normals have the same value between the overlapping verts. The best way I've found so far is to use the vertex normal edit tool and just shift the gizmo one pixel. Anyone got a script that fixes this problem or a better workflow?