yeah they are all seperate materials I was hoping to find a way of selecting all materials that are using c : \textures\bldconcrete003.dds in the bitmap parameters.
Because for each texture thats using bldconcrete003, there's one material for each object using for some reason. Like they created a new material for every object that used that texture rather then using the other material that used the same texture. But this was done for every object that used the same texture, each got a new material name so selecting by material name only selects that one unique object instead of needing to select all of them that share the same exact texture.

So i have a huge list of of materials over 100+ and the scene only has about a total of 20 textures.. sigh..
yay...