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PolyHertz's Avatar
Old (#1)
I'm trying to bake out some object space normals in max9 atm, and am getting odd artifacts at random places. Ex:



This is the first time I've tried baking these sort of maps (always use tangent), so am not really up on all the problems/solutions involved when working with them. Any ideas?
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kodde's Avatar
Old (#2)
Not familiar with Max, but just to be sure. There are no overlapping UV shells?
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PolyHertz's Avatar
Old (#3)
Oops, guess I should have thought of that. :p

Thanks
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