Author : winged doom


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X-Convict's Avatar
Old (#1)
Not quite sure where to post this, figured it fits under pimping/previews better than anywhere else.

So due to the number of people interested in my rendering setup for my High Poly models I decided to just sit down and make a tutorial for it. I don't have much time so forgive me if there's not a pic for every step.

Hope this helps out those interested in presenting your models! Feel free to post any questions/comments/concerns or if you have trouble getting the result you can post your result.

Thanks!

Material Rendering Tutorial
Offline , triangle, 254 Posts, Join Date Dec 2004, Location California Send a message via MSN to X-Convict  
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Saidin311's Avatar
Old (#2)
Dunno where it should go but the tut is pimped out. Thanks man! I've been trying to recreate it based on some of the steps you've posted on. Been working on a big HP model I want to present nicely and this will do perfectly!
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JohnnySix's Avatar
Old (#3)
One minor detail - just from the offset - is the black text on a medium to dark grey background.

I had to turn off CSS to read it - other than that - great stuff - will be trying it out soon.
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Junkie_XL's Avatar
Old (#4)
You rendering thru the spotlight view? Where is your camera in relation to the spot?

Congrats on your new job.
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Lee3dee's Avatar
Old (#5)
bookmarked thankyou
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Microneezia's Avatar
Old (#6)
i quickly tried it out. Im not versed in rendering so at first my skylight "render" options panel was grey'd out, I was unable to follow the tutorial further until I figured out I had to be in Scanline not Mental ray... Your tutorial reads well and I was able to set everything up until that... maybe i missed the part where you specified the renderer? why is mental ray unable to have the render settings? something to do with raytracing?
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Tumerboy's Avatar
Old (#7)
Quote:
Originally Posted by Lee3dee View Post
bookmarked thankyou
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sampson's Avatar
Old (#8)
thanks i've been looking for a one-render way of doing this
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Ancient-Pig's Avatar
Old (#9)
Nice tut!
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bounchfx's Avatar
Old (#10)
thanks, seems useful!
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X-Convict's Avatar
Old (#11)
Thanks for the positive feedback guys!

-Changed the background color to be lighter, hopefully this will be easier on everyone's eyes!
-Updated to include using the default scanline renderer

Junkie_XL: Thanks! The spotlight is coming from above and to the right of the model, to the right and above the camera as well.

Microneezia: Yes I am using the Default Scanline renderer in Max. If you set that as your renderer and go back through the tutorial you should be fine. Thanks for the feedback!

Last edited by X-Convict; 02-11-2009 at 09:35 AM..
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Kovac's Avatar
Old (#12)
Totally gonna give this ago, thanks x!
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sampson's Avatar
Old (#13)
just wondering - aren't skylights useless unless u turn light tracer on?
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Bronco's Avatar
Old (#14)
excellent Artem, gonna give this ago right now, since ive got some old HP stuff I wanna render out for folio and not make it look shit .

John
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X-Convict's Avatar
Old (#15)
Kovac - NP

sampson - Light tracer gives you a lot more GI options, but the skylight can be used without it on.

Haha, hope it helps John - post your stuff when you get it rendered out!
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Havok's Avatar
Old (#16)
Wow, this is great. I have been looking for a good render setup and I think I found it!!! Thanks a lot dude. Here is my result:

EDIT: Yeah, apparently skylight just brightens up the scene entirely. When I deleted the skylight, the entire scene became a tad darker, which looks great aswell. Also without the skylight it renders a lot faster. By the way, I tried it on a low poly model to see how it looked. I like it a lot:

Oops, I forgot to set the skylight multiplier to 0.4, that's why it's so bright. :p

Last edited by Havok; 02-14-2009 at 10:59 AM..
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Bronco's Avatar
Old (#17)
Let me re-itterate....me likes this tutorial...alot!

heres my effort on one of my old HP peices.






Regards,

John
soon to be looking for work.

http://www.hedgeart.net
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Medestruit's Avatar
Old (#18)
It's a pretty good setup, and if you mess with it some more you can get really nice results. I used a similar setup, but I like your intense glossiness. Before I was using a spec level around 60 and a glossiness of 10 or so. I tuned those to your levels without doing the ray trace material with my 2 point omni setup and it really gave some interesting effects. I use 1 orange tinted light, and 1 green tinted light(you can do this with blue and red also). Nice of someone to do a step by step with pictures on this though =]
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Mark Dygert's Avatar
Old (#19)
Say that's nice! For a little boost you can do a second path, apply the MR AO material and overlay that onto your original render. You don't want to over do it, but some subtle AO adds a little extra awesome.
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Racer445's Avatar
Old (#20)
Finally tried it out and with an orange rimlight it looks pretty sick imo

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00Zero's Avatar
Old (#21)
couple of questions, i did the tutorial. got nice results.

but do we render with scanline or with mentaray render? i tried both, scanline looked better.

also, we have to enable light tracer, no?
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Medestruit's Avatar
Old (#22)
Scanline.
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oobersli's Avatar
Old (#23)
use scanline and don't use light tracer. just plain simple skylight.
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Old (#24)
Banging my head for a maya translation...
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MoP's Avatar
Old (#25)
Why use a skylight but no light tracer? Surely it'd be faster just to crank up the ambient light in the Environment properties... that has the same results.

Or did you forget to mention to turn the Light Tracer on in the Advanced Lighting settings? You won't get fancy GI shadows from the Skylight without turning that on, I'm pretty sure...

Nice tutorial anyway, I'm sure loads of people will suddenly start updating their portfolios with models rendered in this style, heheh
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