Author : polygoo


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fortheweekend_'s Avatar
Old (#1)
Gday poly count, ive decided to conquer my fears and try model something i have never done before, to try improve my skills.

Im tackling a car, im a fan of vintage cars, not the rich ones but the paddock bombs.

Here are some screens:





I would love some crits on my wires and my aproach am i duin it right? thanks guys!
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Rwolf's Avatar
Old (#2)
Should watch your line flow, Most of it should be smooth and continuous from front to back. I think you should of model the body as one piece first to keep the line flow, then cut out the doors, hood, etc and tweak from there.

I posted an example of a Sub-D'ed car I did, but the same applies to low poly.
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fortheweekend_'s Avatar
Old (#3)
I see so how the back part of my car, the wires techniqly wont line up?
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breakneck's Avatar
Old (#4)
i'm not a car modeler but is having tris already a good idea for sub d modeling? i would think not.
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fortheweekend_'s Avatar
Old (#5)
Im keeping it low poly, im not sub d-ing
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Rwolf's Avatar
Old (#6)
Quote:
Originally Posted by fortheweekend_ View Post
I see so how the back part of my car, the wires techniqly wont line up?
Thats why you should model the side of the car in one piece. Start from the front, and work your way back, while trying to maintain the line flow as much as possible.

Quote:
Originally Posted by breakneck View Post
i'm not a car modeler but is having tris already a good idea for sub d modeling? i would think not.
It depends. Triangles and N-Polys are ok if they do not effect the surface of the car when the shader is applied. Also any triangle will turn into a quad after 1 sub-d. If used correctly they can show bodywork lines and just not dents in the body work.
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GCMP's Avatar
Old (#7)
Looks good to me, there are 3 tri's at the front that could be rectified but at this early stage it is almost irrelevant, I would just concentrate on blocking out for now till you have an outline shape that closely follows the otho's and any other perspective references you may possess.
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fortheweekend_'s Avatar
Old (#8)
I streightened up some of those lines, and modeled more of the body.

i could still fix a few lines looking at it now. but im getting there.





Ive yet to model the back and the under belly, also ive got a few ngons floating around, geez you notice alot more when your not modeling and you sit back and look.

Last edited by fortheweekend_; 02-08-2009 at 05:48 PM..
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