Author : disting


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speshlboy's Avatar
Old (#1)
This is my first post and first attempt at anything 3D, I was motivated to give it a try after a recent collaboration between myself and Tyler Wilson.
I watched a bunch of zbrush tutorials by Jason Welsh and some others I found online, then got stuck in.

Didn't really plan this character too much other than a very rough idea, its intended as more of a learning curve.


Any feedback would be great, as this is a start out.
Thanks...
Gauky

Last edited by speshlboy; 05-14-2009 at 02:45 PM..
Offline , null, 19 Posts, Join Date Feb 2009, Location The Dales  
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speshlboy's Avatar
Old (#2)
Little update...

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bounchfx's Avatar
Old (#3)
I think matching the concept a little closer would benefit you, as it looks like he has a set of jugs vs. a chest. try expanding/widening the lower half of his torso as well?
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speshlboy's Avatar
Old (#4)
I made a quick anchor prop or accessory to make it feel more nautical and I could possibly add some rope to the anchor.

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TWilson's Avatar
Old (#5)
MrGauky! Welcome to polycount.

You should post some of your 2d art here like the reference for this guy. It's a bit out there so your originals will help

Having a more in depth understanding of anatomy will probably help when you want to break the rules and do some funky stuff like this. Like the way the shoulder connects to the torso. Move down a couple divisions to 3 or 4 and work on the silhouette and muscle definition.

Backing up and doing a regular human naked guy might help since there is loads of real world reference to study.
TylersArt.com - Character Artist / Indie Game Developer
Offline , polygon, 655 Posts, Join Date Apr 2005, Location Vancouver, BC Send a message via MSN to TWilson Send a message via Skype™ to TWilson  
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raul's Avatar
Old (#6)
Its a very cool concept. Very stylish. Tho it lacks a lot of form. Get familiar with the transpose tool to kinda model the flow of muscles in your character.

The anatomy is a little off, but that is forgiven by the fact that its a unique style of character. However, the stuff is way too off in some parts such as the arms, shouders and fingers.

I would suggest to try to texture this and call it done. Then move into a different character. This time around, plan ahead.
Offline , polygon, 662 Posts, Join Date Mar 2009, Location Dallas, TX  
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vladino's Avatar
Old (#7)
I like the sharp edges in your drawing, which looks like cool and unique style, but your 3d model is all soft edged

Cool illustrations on your website!
Offline , spline, 158 Posts, Join Date Sep 2008, Location London, UK Send a message via ICQ to vladino  
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speshlboy's Avatar
Old (#8)
Thanks for the advice...

I've reposted the concept doodle and zspheres above.

@Tyler - Hello sir its been a while, hope your well... I shall have a gander at some anatomy reference in future.
Oh... do you think I could get the farmer and swine when you next get chance. Thanks in advance.

As Raul suggested I've added some texture to the character, although when I clicked the polypaint to txt button, I lost the colors and it was replaced with a blank fill. Need to repaint it and work out how to save it out, as I'd eventually like the character to be covered in nautical tattoos.
Tis frustrating every time I hit one of those lack of knowledge walls.


Last edited by speshlboy; 05-15-2009 at 05:45 AM..
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SHEPEIRO's Avatar
Old (#9)
love the concept, arms seam to have too much upper arm and not enough forearm, like in the cocept
senior lighting artist @ r*north
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speshlboy's Avatar
Old (#10)
I wasn't aiming to match the the concept, this character is just a learning process. Although I did want to make him top heavy.
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gauky , mrgauky , tyler wilson , zbrush , zspheres

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