Author : afisher


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Ben Cloward's Avatar
Old (#1)


http://www.lumonix.net/shaderfx.html

Enjoy!

-Ben
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Joshua Stubbles's Avatar
Old (#2)
Slick
Not sure if we're going to upgrade to this version at work, but the features are certainly nice.
[vassago] env artist, Turn10 Studios
portfolio - linkedin -
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achmedthesnake's Avatar
Old (#3)
ha, still cant touch this with 3d max 7 - glow shader alone seems to annihilate my pc...but it still looks awesome
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shaderfx's Avatar
Old (#4)
Hi,

Yes you need 3dsMax8 or up to have a stable experience.

3dsMax 6 and 7 do work somewhat with regular materials, but the directX viewport is very unstable in max6 and 7. Not much we can do about with ShaderFX.

For 3dsMax7 yo might be ok with using the standard and advanced material, but Glow and SSS will for sure not work (they use techniques that don't even exist in max7)

You'll need to make sure there is at least always 1 omni light in max7.

But to be honest, the minimum requirement is really max8.

Take care,

-Kees
Lumonix
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BradMyers82's Avatar
Old (#5)
Cool, I have been waiting for this. The only issue I had with the previous version was the lighting and it looks like you have fixed it with shader fx version 3. Looking forward to trying it out.
3d Artist @ Escalation Studios:
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JohnnyRaptor's Avatar
Old (#6)
its not free is it ?
Offline , polycounter, 1,251 Posts, Join Date Jul 2008, Location Portsmouth  
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EVIL's Avatar
Old (#7)
http://www.lumonix.net/Store.html
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arshlevon's Avatar
Old (#8)
this is awesome, i really loved shader FX when i used max, now that i use maya i have been using mental mill to make cgfx shaders, but i have always preferred the ease of use of shaderFX. would be awesome if we could get a maya version one day. might try and see if work will get me a max license so i can play.

Last edited by arshlevon; 01-21-2009 at 11:38 AM..
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shaderfx's Avatar
Old (#9)
It is not free, but there is a (hopefully) pretty affordable Learning Edition.


We've added Maya as an export format.
So if you have a copy of Max to create shaders in ShaderFX, it should be easier to take them back into Maya.

It may sound strange to have both a copy of Max and Maya, but funny enough, we've had a few requests to support this

Last edited by shaderfx; 01-21-2009 at 03:02 PM..
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Lee3dee's Avatar
Old (#10)
looking forward to the affordable version
Freelance FX Artist | spacehulk-game.com
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Ballo's Avatar
Old (#11)
Thank you! good work. I have a question, which graphic cards support sss shader?
A mahou in my mouth
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_Shimmer's Avatar
Old (#12)
Awesome work, loved shader fx, havent tried any newer versions but it was always a blast figuring out what all the nodes do and how to use em to make some nice shaders.

I hope its not bad to have the hopes up for a ShaderFX integrated 3dsmax version one day in future...
Freelance 3D Artist
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FuzzYspo0N's Avatar
Old (#13)
Looks pretty good. nice
Independent Game Developer | http://underscorediscovery.com
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Ben Cloward's Avatar
Old (#14)
Thanks a lot for all of the encouragement guys!

@Ballo: SSS requires shader model 3, so any Nvidia card that is 6800 or higher should handle it fine. Are you having trouble with it?

We currently offer ShaderFX for free as a demo version. The demo version is limited to eight nodes - so you can use it to make shaders, just not big complicated ones. If you'd like to use ShaderFX with no node-count restrictions, it costs $250 for a license and we also offer an educational license that's available to students for $89. This is our current pricing plan.

We're working on some changes to this plan that we'll announce soon. Stay tuned!
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shaderfx's Avatar
Old (#15)
ShaderFX is now free for individuals (including commercial use).

please see:

http://boards.polycount.net/showthre...823#post890823

Thanks!
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Ballo's Avatar
Old (#16)
Donīt worry Ben. ShaderFx works fine is my old computer...

thank you.
A mahou in my mouth
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