My 4 cents on the issue...
Originally Posted by Peris
thats no where near thesame as just selecting a bunch of vertexes and then clicking the flatten button and right after that the space evenly button tho =). I'm naked without chuggnutts tools!!
If you're addicted to the interface I can't help that. But the functionality is there and can be made easier to access without having to overwrite core files, use outdated hack fixes for things that are already there, or bother with a huge ugly interface that is 97% redundant.
Also Chuggnutts tools removes several things from the Unwrap editor UI like the Options Panel
Improvements that were included in 3ds but never in chuggnuts. It does this by not adding chuggnuts tools to the existing macro, but by outright replacing the whole Macro_UnwrapUI.mcr file ouch...
Also some other newer scripts might not work with the outdated Macro_UnwrapUI.mcr file chuggnuts installs
As I mentioned Haywood's scripts do exactly what you want in less clicks. Using Haywood's scripts you could shorten those two button presses down to one, so you have one button, quad menu, or hotkey that flattens then spaces evenly. With chuggs, you're stuck with 2 clicks and limited 2 clunky buttons. With a little scripting you can get all of Haywoods flatten/average scripts to run on edges and verts, same command.
I'm not saying Autodesk got the interface right, but the functionality is there even when most people over look it. There is a cleaner, easier way to work with very little effort and is less destructive.
I think a much better solution and MoP already did this, was to go over Chuggnuts code, and strip out the useful parts and incorporate them into modern scripts that don't harm existing files.