I'm having some problems with one of my mesh, here is a screenshot to understand:
As you can see, everything looks fine in the Static Mesh Editor(Same in Maya), but in the UnrealEd viewport and in-game, some edges are looking like hard-edges for specular, just between both parts of the symmetry I made.
*There isn't any normal map yet.
*Vertex are correctly welded.
*UVs correctly welded.
*Edges hardness correctly set.
*Faces normals look right.
I don't know if there is a way to solve this problem... Anyone can help ?