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awesome FAT_CAP, and not too over-detailed
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, line,
91 Posts,
Join Date Nov 2004,
Location Australia
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uhh I've really been meaning to get back into the whole community and work on my own stuff for a change. Here's one thing I've been up to:
It's an approximation to realtime radiosity on the vertex fragment. Proof of concept in 3dsmax, it's cheap and quick to set up, limitation is it's only lum reflection, so basically it's grayscale radiosity (no colour bleed). Still... it's realtime and cheap 
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, line,
91 Posts,
Join Date Nov 2004,
Location Australia
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more work on this. does anyone know of any animation specific boards besides 11second club?
http://vimeo.com/2704562
jstoner.com
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, null,
7 Posts,
Join Date Jun 2008,
Location raleigh, north carolina
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jstoner:
http://www.animationforum.net/forum/
and there's a finished animation, and a wip animation section over at cgtalk...
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, polycounter,
1,263 Posts,
Join Date May 2005,
Location melbourne australia..
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FAT_CAP looks great. just wondering if the chains were a little on the thin side
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, veteran polycounter,
4,403 Posts,
Join Date Oct 2004,
Location Uk(London)
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Thanks guys!
RUZ - thanks mate. Yeah I totally agree about some of the chains looking too piddly- they lost too much of there form when subdivided- I'll beef them up when I get onto the low poly version
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, polygon,
714 Posts,
Join Date Oct 2004,
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Fat_cap: I really like the orc, he's sculpted very well and I like his design 
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, polycounter,
826 Posts,
Join Date Sep 2005,
Location Montreal
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nice fatcap!
my pc almost caught fire, it started ticking, screen went all blue and green, mouse kept clicking and it almost exploded. (thought it was the pornz that finaly got fatal)
i took a look, and the coolingribs were hot .. damn, i think if i turned off the lights, it would be glowing orange from heat.
behold! what happens if you forget... for quite some ... really
i know it doesnt belong here, but it might save your pc from exploding.
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, card carrying polycounter,
2,451 Posts,
Join Date Dec 2006,
Location Stockholm
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Holy shit! Not even mine gets that clogged up! How long it been since it was last cleaned out?
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, spline,
169 Posts,
Join Date Dec 2008,
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maybe a year or so, cant remember 
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, card carrying polycounter,
2,451 Posts,
Join Date Dec 2006,
Location Stockholm
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I blow it with condensed air every few months but even if i forget about it it wont get that bad :O
That's not dust, that's weed smoke.
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, triangle,
275 Posts,
Join Date Aug 2008,
Location ohmygodohnoes
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thats a nice photo btw!
nice lighting and focus!
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, polycounter,
1,258 Posts,
Join Date Jul 2008,
Location Portsmouth
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Quote:
Originally Posted by |Buddy|
That's not dust, that's weed smoke.
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Uh oh...gotta check mine too.
"I dont believe in Triangles"
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, polycounter,
775 Posts,
Join Date May 2005,
Location Germany
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Looks to me like some claymation character got sucked in.
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, spline,
219 Posts,
Join Date Nov 2007,
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nice work JIstyles, no idea how that works, can you change the bounced light intensity to be brighter?
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, veteran polycounter,
3,919 Posts,
Join Date Feb 2007,
Location UK cheltenham
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wippity wip
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, veteran polycounter,
4,416 Posts,
Join Date Nov 2004,
|
Quote:
Originally Posted by almighty_gir
wippity wip
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Very similar to Raziel from Soul Reaver minus a few things. I loved that game haha.
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, triangle,
317 Posts,
Join Date Nov 2008,
Location Atlanta, GA
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similar indeed...
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, veteran polycounter,
4,416 Posts,
Join Date Nov 2004,
|
Quote:
Originally Posted by Rens
maybe a year or so, cant remember 
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I havent looked at mine in about 3 years... I probably should :/
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, polygon,
618 Posts,
Join Date Jan 2005,
Location Los Gatos, CA
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Quote:
Originally Posted by almighty_gir
similar indeed...
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Well I understand that's the point...but I see a few things that aren't really..."Raziel-like" ^.^
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, triangle,
317 Posts,
Join Date Nov 2008,
Location Atlanta, GA
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Ged: yeah, distance and intensity all fully controllable. Hell even the reflection aperture can be changed.
some more random tech I've been working on:
Generalized translucency (correct,cheap, and can be used in a fully generalised lighting model).
and another "faux radiosity" technique... this one is per pixel but takes a little prepass... essentially replaces lightmaps though since it's all dynamic

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, line,
91 Posts,
Join Date Nov 2004,
Location Australia
|

By robomaniac
my 5 cents here
...mind integration succes... new world accepted... mind connected..
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, line,
55 Posts,
Join Date Mar 2008,
Location Russia, Saint-Petersburg
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J.I.Styles, i've always found your work to be insanely cool. the techniques you're coming out with are great, and they always bring a new flare to any work i apply them to.
BUT, i'm currently using the Shader-FX plugin for max. and because its UI is so easy to get to grips with, i'd hate to move back to max' default material editor. do you know if there's an easy way to integrate your shaders into Shader-FX?
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, veteran polycounter,
4,416 Posts,
Join Date Nov 2004,
|
Quote:
Originally Posted by Medestruit
Well I understand that's the point...but I see a few things that aren't really..."Raziel-like" ^.^
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He has hands instead of claws.
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, Banned,
5,303 Posts,
Join Date Dec 2008,
|
Quote:
Originally Posted by Blenderhead
He has hands instead of claws.
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I thought that at first, but if you look at Gir's model, there are only 3 "fingers"...they just look finger like, instead of fat spikey appendages like Raziel.
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, triangle,
317 Posts,
Join Date Nov 2008,
Location Atlanta, GA
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