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Kizza's Avatar
Old (#26)
Hey gang, one of my New Years resolutions is to post on this board, instead of just reading it every day. Hurrah 2009!

Quote:
Originally Posted by Havok View Post
Did some more work on this, just playing with ideas at the moment. Is it working or not?
...
Also, thanks to everyone who commented on this in the other thread.

Hey Havok, I really like what you're doing.
I'm not sure of your workflow so maybe you'll get to this later, but it looks like if you flip the triangulation on your forearms it'll probably shade a lot smoother. But then maybe it's deliberate and will make sense with the texture.

(Photoshopped the arm on the right to guestimate what it'll look like flipped)
Also the toes might be higher detail than needed when compared to the lower poly forearms.
I'm really digging the look of it, nice work!

Eraserhead: That's awesome. I have a friend who has been bugging me to model one. It'd be pretty redundant now. Fully rigged and animatable?
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killingpeople's Avatar
Old (#27)

I couldn't finish this broad. She was turning out okay.
draw without greed
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Ged's Avatar
Old (#28)
that broad was turning out really well! really good proportions and pose, quite alot of orange tint to her texture but if shes on a team of characters that might make sense
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AshleyTayles's Avatar
Old (#29)
Loving the gorilla pestibug!
Offline , spline, 169 Posts, Join Date Dec 2008,  
  

Andreas's Avatar
Old (#30)
Quote:
Originally Posted by Microneezia View Post
@Blenderhead nice job. I think that his cut horns might look better if they were the same material as his large hand and bursting out of the sack knitting a little maybe.

Also you could perhaps cap them with metal roughed up bottlecaps? is that what you are trying to do?

Edit: also the brown hips dont read well. I think that your red backdrop is competing with the readability of your character a little as well. Especially in the brown hips i guess.
Thanks! I was going for a 'patchwork' effect on the horns but I might use a bottlecap for one of them! Thanks! Yeah the backdrop conflicts with everything, especially the leather pants. I'll work on your crits for sure thanks!
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Havok's Avatar
Old (#31)
pestibug - Looking great, dude!

Thanks alot Kizza. I had that twist for a reason but I triangulated it anyways and it does smooth alot better so I may keep it like that. Thanks again.

Another update. Re-did the feet like everyone wanted and also added a blanket thing to his back and made the goggles bigger. Not really sure if I should cover his pelvis or not. Tell me what you think.
I know karate, kung fu, and 47 other intimidating words...
Offline , spline, 183 Posts, Join Date Jun 2007, Location Salem, NH  
  

Snader's Avatar
Old (#32)
Havok: it feels kind of silly to have 6 sided toes and only 4 sided fingers.. wouldnt hands be more prominent ingame? in general i feel the lower arms are a bit underdetailed

Zerafian: liking the feel of it, sort of like a snowglobe. the water could use some more love though

JasonLavoie: liking that building, nice and simple, care to post some construction/wires
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EbolaV's Avatar
Old (#33)
here a dumpster i created for my student game project. have some problem with baking the normal on the lp model and at the moment i cant make the texture because my photoshop is crashing always whaa

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Ged's Avatar
Old (#34)
gotta get in on this 2009 action

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fiveways's Avatar
Old (#35)
That dumpster is sick Ebola. Great stuff so far guys, here's a few things I've been working on.



Testing some modular stuff ^


zbrush detail sculpt that I just did on the head of a character I modeled last semester. not liking the way the low poly looks with the normal applied, would retopologizing and making a new low poly from this mesh be the best route?



for the same comp as blenderhead's, i just forgot to submit my entry


None of these are shown in realtime @ the moment because DirectX shaders don't show up in my viewport on my laptop. Booooo
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Ani's Avatar
Old (#36)
Happy new year everyone!! Here's my first 3D of 2009....squid kid!!

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LEViATHAN's Avatar
Old (#37)


nerds

Last edited by LEViATHAN; 01-02-2009 at 03:15 PM..
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AshleyTayles's Avatar
Old (#38)
Lookin' good Lev. One thing I would say to improve is that the top lip needs more definition to match the bottom one.
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Sectaurs's Avatar
Old (#39)
Ani - I love it
Roböt - The Company - 3D Prototypes and Prints

Lead Artist - Stomp Games
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JasonLavoie's Avatar
Old (#40)
Jason Lavoie | Environment Artist - Digital Extremes | enviro wiki | The Game Dev Cast
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Havok's Avatar
Old (#41)
Ged - Coming along good, dude.

fiveways - Wow, I really like the look of that building, keep it up.

Ani - I really love your style, but I'm sure you here that a lot. :p

LEViATHAN - Looking great, man. What is it for?

Jason - Yet another great looking building, nice job so far.
I know karate, kung fu, and 47 other intimidating words...
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LEViATHAN's Avatar
Old (#42)
Half-Life 1 mod.
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Marine's Avatar
Old (#43)
more ogre
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Slipstream's Avatar
Old (#44)
@Ged: That's really cool looking
@Leviathan: What mod is that for? That's lookin mighty high for hl1, assuming that the face is gonna be attached to a body of similar detail . . . and not that he's a disembodied floating head. Like in power rangers, or something. I'm tired
@Marine: He reminds of cyborg, from Teen Titans. It looks nice, and the materials pretty cool too

for the future
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pestibug's Avatar
Old (#45)
Very nice marine, but, why such a thick chainsawblade? You certainly have developed a very distinct style with sculpting. lovely stuff
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FAT_CAP's Avatar
Old (#46)
Still plodding on with these two fatties.

Still lots to fix- size changes to some of the objects/ chains, and detailing to the leather/ pads etc but that will be done in Photoshop as ZBRUSH is really starting to struggle with these guys on my home computer!

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AshleyTayles's Avatar
Old (#47)
Nice building Jason, I like how the fence isn't just 1 mesh, looks great!
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seforin's Avatar
Old (#48)
I guess I should toss something in on here show im not slacking in 09!

these were for the teeth I Was discussing in tech ' talk

but I havent had a chance to go into zbrush yet to touch them up (been busy with some other projects)


I should start these over the weekend if all goes well!

*Flips Table*

(╯°□°)╯︵ ┻━┻

=Tech Artist At Moon Spider Studio=

www.moonspiderstudio.com


~Personal Site~
www.seforin.com
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Jaco's Avatar
Old (#49)
Looking good Fat_Cap!
Available for freelance work
http://jaco.cghub.com/

JacoHerbst at Gmail dot com
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Snefer's Avatar
Old (#50)
Fat_Cap, that is looking awesome Nice, clean sculpt
Tor Frick - Senior Artist @ Machinegames
Portfolio
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The Grime District
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