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Japhir that looks great, especially the creases on the trousers. You probably haven't got round to it yet, but I don't like how the coat is tight against his pectorals, I'd put some folds going down off that part.
Slum that is cool so far, I used to have the Lego version of that ship :)
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, spline,
215 Posts,
Join Date Feb 2008,
Location UK
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Generimans McHeadsculpt

Aasimar chick with... a long way to go, ff.
::
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, polycounter,
1,205 Posts,
Join Date Nov 2008,
Location Southern Oregon
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Vray, slum, cool stuff.

this is a frustrating experience.
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, veteran polycounter,
4,171 Posts,
Join Date Mar 2006,
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Awesome awesome sketch Varv... for some reason i really love the elbow / forearm, how you painted the shadows in with such a hard edge is really cool (I like that kinda style).

Last edited by JasonLavoie; 01-18-2009 at 09:35 PM..
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, card carrying polycounter,
2,395 Posts,
Join Date Jan 2005,
Location London, Ontario
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Slum, that snowspeeder is looking nice; you got good reference for all the greebles?
Quick environment I did today; just to practice some lighting in UE3, nothing special:

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, Polycount Editor,
744 Posts,
Join Date Jan 2008,
Location Seattle, WA
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very nice eraserhead
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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nice work Eraser!
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, dedicated polycounter,
1,662 Posts,
Join Date Sep 2006,
Location Kirkland, WA
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Quote:
Originally Posted by SupRore
Vray, slum, cool stuff.

this is a frustrating experience.
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works well "as is"!!
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Quote:
Originally Posted by Neox

3hrs more guess this makes it not a speedie anymore, whatever ^^
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I think this is really great.
You might want to make the cuts in the ears actual cuts though, at the moment they have a kind of trim around them making them look like an intentional shape and not like his ears got cut.
this pose FTW
My apps: Dadako
UX / UI Designer - and yes my name is Hawken
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, insane polycounter,
5,069 Posts,
Join Date Jan 2005,
Location .jp
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Eraserhead, that is looking really atmospheric. Something like a cross between a sewer, and an asylum
--
This one is pretty lame, I have to admit that much. Game character I'm working on at the moment. Was posing him in Maya and got a bit bored, and then a bit carried away. Meet John Cosmos, a guy who flies in space. Posting it here since the character is still WIP
Background blatantly stolen from NASA.

Last edited by East; 01-18-2009 at 07:32 PM..
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, polygon,
633 Posts,
Join Date Dec 2006,
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Quote:
Originally Posted by Neox
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AHMAGAWD! This just made my WEEK!  Amazing modelling!
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, Banned,
5,305 Posts,
Join Date Dec 2008,
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tutorials package that im working on 1 out of 10 done :P
http://vimeo.com/2875902
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, dedicated polycounter,
1,782 Posts,
Join Date Oct 2008,
Location Vancouver, BC
|
Made a "1 click" cheap LOD (render-to-texture) tool for work. It will put textures in the Texture Library based on the Geo file location in the directory structure, and also makes a Cryptic Engine material file in the proper place. So all you have to do is build and unwrap the low res model and click a few buttons and you get the LOD in game in seconds
Video
Im also expanding it to work in a more general pipeline with non-LOD render-to-texture features like lightmaps and stuff.
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, polygon,
616 Posts,
Join Date Jan 2005,
Location Los Gatos, CA
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commander_keen: that looks cool and useful!
been working on this for 2 days now and my brain is starting to hurt. when i finish the high poly i'll make a new thread. most of the big detail is in. need to add in all the rivets, screws, etc. as well as do the other side which isn't hard

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, polycounter,
1,095 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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looking good racer, and damn neox that is awesome - how are you rendering that if I might ask? what's your lighting/rendering setup?
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, veteran polycounter,
3,436 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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Racer, that is awesome and I have no idea what it is.
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, veteran polycounter,
3,637 Posts,
Join Date Jul 2005,
Location Texas
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commander keen, that sounds rad!
and looking hawt, racer
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, polycounter,
828 Posts,
Join Date Mar 2006,
Location San Francisco
, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
|
Quote:
Originally Posted by Slum
Racer, that is awesome and I have no idea what it is.
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man its a death gun of death and lazer beamz
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, polycounter,
1,095 Posts,
Join Date Jun 2008,
Location the slums of shaolin
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Laser? then the sights needn't be adjustable for elevation at all
dickhole
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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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looking good jason!

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, dedicated polycounter,
1,782 Posts,
Join Date Oct 2008,
Location Vancouver, BC
|
Really nice work Neox!
--
Okay apparently Zbrush ate my previous sculpt file and i've been forced by me to recreate it asap. So far my time is an hour /half, doing pretty good, and am following more proper anatomy with this one than to go right off the actual movie shots. Legs still need alot of work as is, but will soon finish those in the next 10 minutes or so, hope you enjoy.
I'll keep everyone posted as soon as I finish it, just gotta get my work with Insurgency done first 
-

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, triangle,
468 Posts,
Join Date Oct 2006,
Location Denver, CO
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Doing some doodly poop for a GameArtisans sculpting comp. Still very WIP:

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, card carrying polycounter,
2,310 Posts,
Join Date Dec 2007,
Location Fremont, CA
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@hawken yep you are right i would have done this when texturing him, but i only colorized the given polies and the next loop doesn't work all the way around so i only colorized the working one
@crazymat: way better
@east: thats cool
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, veteran polycounter,
3,187 Posts,
Join Date Sep 2006,
Location Berlin Germany
|
i think its slowly becoming a sick one

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, polycounter,
974 Posts,
Join Date Jan 2007,
Location melbourne
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