alright.. update.. and a side shot as per request.. yes, Rob, i think she might be arched a bit much. i tend to put huge curves into my models to keep myself interested with the bind pose i think hahaha. i should probably pull that back a bit next time.
thanks for all the feedback. i've yet to incorporate some of it. i'm in the process of playing with the head. i didn't personally like how thin MoP's head is.. i'd like to keep some bulk, but fix any issues. don't worry MoP, i'm going to get to that armor soon
this is the low poly, obviously.. arm and leg are mirrored on the uv.
OH. almost forgot. I'm using a wonderful shader that was posted here on polycount a while back, but i can't remember who the creator is. it's that BRDF shader that pepi and pior used on their F-Zero models. anyone remember who made it?
also -- it's not looking like this shader alows me to color the specular. does can anyone suggest a great viewport shader?