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created *Nudity* 2 New Models
on 12-25-2008 11:33 PM
Hey folks. here are a few new models i threw together. the second is a quick doodle that i did using Arshlevon's base mesh (thanks Arsh). i dont know that i have any plans with it, but maybe.
the first is a model i'd like to bring to full completion.. low poly, texture, etc. Its a bit of an abstraction of the "sexy girls in armor that doesn't make any sense" style. i wanted it to be sexually explicit. i referenced frazzeta's work.
honestly, it's not nearly as sexual as i'd like. bummer. i think the face is a big problem...
oh and i almost forgot. critique the fuck out of them if you like.

Last edited by John Warner; 12-26-2008 at 12:03 AM..
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, dedicated polycounter,
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I am not a character artist but from this angle it seems that the male character has really wide hips.
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, spline,
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it does... thanks!
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, dedicated polycounter,
1,545 Posts,
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starting some texturing.. the is a first pass.. the texture is just ripped directly from reference images in zbrush. it needs some cleaning up still.. this is a render in xsi..
i'm just about to unwrap the low poly and do the whole normal map thang.. it looks like XSI can't render normal maps for shit, so i might switch over to direct x shaders in max.

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, dedicated polycounter,
1,545 Posts,
Join Date Oct 2004,
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I like the fact that she's got a more Rubenesque physique and weight to her breasts. Keep going 
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, card carrying polycounter,
2,278 Posts,
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why is her vag huge
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, polycounter,
974 Posts,
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Location melbourne
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The body looks great, but I think the face needs some more work. A side shot would help, but it looks like the shape of her jaw is off, looks like she has jowls atm. The face also looks a bit boxy, I think the cranium needs to be bigger, like so. The neck is also a bit buff and overdefined, specifically the sternocleidomastoideus. Texture wise, it looks like she's got bruised eyes, beware of shadows when photo-sourcing textures.
Overall it's a great piece, I just feel like the face isn't at the same level.
And where's the ass shots!?
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, polycounter,
1,125 Posts,
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fantastic. thanks for the crits Jaco. I'll address this stuff. yes, the face bothers me too. it's not quite doing it for me. thanks for that pic. haha the ass shots are coming.
Lamont - thanks man. I'm a dirty perv when it comes to curvy women  frazetta was a big influence here.. okay, i'll be honest.. i just tried to rip him off.
Harry - i want to have a very exaggerated sexual vibe with this one.. a lot of guys make hot chicks in armor which never makes sense. i figure i'll just say "fuck it" and go to the extreme for fun. the huge vagina is supposed to be obscene. i want this to be REALLY.. REALLY sexual.. i dont think i hit the mark, but what evs.
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, dedicated polycounter,
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make sure to get a decently obscene pose !
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, polycounter,
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hahaha don't worry.
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, dedicated polycounter,
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Great, although the render with the female in the armor makes her hips look big, as if she were bearing a child or is over-weight, which many men will say is not "sexy". Also, add a cape. Cape's are sexy.
Keep it up!
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, null,
11 Posts,
Join Date Dec 2008,
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as Jaco said, the body is looking good, but the head needs a lot of re-working. it's very boxy and looks quite flat and unnatural as a result. the internet is not lacking for good reference of attractive female faces ;)
also the armour design as shown in the first post feels very bland and boring. again boxy shapes with a small amount of surface detail - i think this character would be better served by some sleeker, overlapping plates rather than large thick separate one-piece plates of armour.
also, it's hard to tell from the angles you've posted, but it looks like she might be "falling forward" a bit in the side view? oh and her hands are huuuuge!
apart from that it's coming along nicely, keep it up
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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thanks guys.
Armonio - yeah, i dig. this one is for me, really. i like sexy bellies and big hips. nothing like an anorexic woman to make me throw up. i think there's something profoundly primal about a woman who has child bearing hips. she care bare my children. i will drag her back to my cave... and knit her a cape.
MoP- thanks, great points. boxy head.. boxy head.. dammit, it does look boxy. i think a lot of it is my lighting... but i'll fix it. it will be fixed. hahaha yes i've found quite a number of great reference pics over the years.
armor design.. boring eh? dammit. i'll have to think about that. i'll do something to spruce it up. i want to exaggerate the whole snake thing -- i basically wanted to take this sexy girl and put a bunch of penises on her...
sleeker, overlapping plates huh. that's not a bad idea. i'm going to look into that a bit. do you have anything in mind?
HAH yes she is falling forward. i figure i'll ignore that until i pose her.
hands: huge -- check.
Last edited by John Warner; 01-02-2009 at 03:58 PM..
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, dedicated polycounter,
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by the way, can anyone recomend some good max viewport shaders?
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, dedicated polycounter,
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Join Date Oct 2004,
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Quote:
Originally Posted by John Warner
by the way, can anyone recomend some good max viewport shaders?
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http://wiki.polycount.net/Normal_Map...heHighPolyMesh
scroll down a bit.
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, triangle,
283 Posts,
Join Date Oct 2004,
Location Sweden
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hey john, hope you don't mind the paintover, I was thinking something along these lines:
Basically I just fixed her head (still no hair tho), and tried messing around with some more interesting silhouettes and shapes with the armour.
I figured the blocky outlines of the armour plates you have already are kinda fighting with the "sexy" look you're going for, and the snake motif is too good to pass up just as embossing on a plate, you should really design the armour around the whole snake thing, i think it could look pretty cool. maybe a bit like princess leia's jabba slave costume ;)
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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eh.. the positive responses on her body by other posters is really discouraging me... Am I really the only one who thinks the hips area looks totally weird?? Almost alien like... it sticks out way too much and looks completely disjointed (as in the thigh bones are not attached to the hip bone, they are slightly pushed up, back and outwards)... Armonio said its the armor that is causing it but I really don't think so... it looks awkward with or without armor.
Same applies to the guy, a little more subtle on him since hes fully clothed but still clearly too wide.
Last edited by Yozora; 01-02-2009 at 05:54 PM..
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, dedicated polycounter,
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While the hips are pretty extreme, I don't think they're outside the realm of plausibility ... and if he wants to push the model in that way, I think that's ok. Doesn't look unnatural to me.
Junk in the trunk!
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, MoP,
11,603 Posts,
Join Date Oct 2004,
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AWESOME!! thanks MoP! great ideas! you're right. hmm... i'll go back and model the armor in a more ornate fassion.. hmm..
you know, right now i have leather straps attaching the plates to her legs.. i'll do something more ornate, as like you have on her forearm there, i'll wrap each of the pieces around her legs. actaully having a modeled snake that wraped around her theights, and wound up towards her crotch might really push it closer in the direction that i wanted.
hah. total junk in the trunk. Yeah, Yozora, many thanks for the input, but if anything, i'd like to find a way of pushing it further without breaking it completely.. it still doesn't hold up to frazetta boy..
http://frankfrazetta.org/images/fran...ta_catgirl.jpg
http://tonova.typepad.com/photos/unc...frazetta_1.jpg
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, dedicated polycounter,
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Can we get a side shot? I'm worried the sculpt pose has her back arched too much and will make it more difficult to pose later.
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, polycounter,
927 Posts,
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I really like the look of this, but think the lighting in yon nude shot makes her look a bit uncanny all over.
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, polycounter,
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Quote:
Originally Posted by MoP
Junk in the trunk!
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lol
Yeah looks promising, keep going!
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, triangle,
314 Posts,
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i dig the proportions of the body myself, totally childbearing hip proportions, and Mops paintover fixes the issues with the head. could be cool to see some some of the snake theme on her body too
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, polycounter,
1,251 Posts,
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alright.. update.. and a side shot as per request.. yes, Rob, i think she might be arched a bit much. i tend to put huge curves into my models to keep myself interested with the bind pose i think hahaha. i should probably pull that back a bit next time.
thanks for all the feedback. i've yet to incorporate some of it. i'm in the process of playing with the head. i didn't personally like how thin MoP's head is.. i'd like to keep some bulk, but fix any issues. don't worry MoP, i'm going to get to that armor soon
this is the low poly, obviously.. arm and leg are mirrored on the uv.
OH. almost forgot. I'm using a wonderful shader that was posted here on polycount a while back, but i can't remember who the creator is. it's that BRDF shader that pepi and pior used on their F-Zero models. anyone remember who made it?
also -- it's not looking like this shader alows me to color the specular. does can anyone suggest a great viewport shader?
Last edited by John Warner; 01-04-2009 at 02:37 PM..
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, dedicated polycounter,
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The face looks good now, it's not really conveying that 'sexually explcit' vibe yet though. I love the gesture of the side shot, altough there might be too much meat on the mid-back area. The texture looks good, it could use some color variation though.
Also the right titty looks like it's floating in that first pic (?), if you've got the polys to spare I think that's a good place to spend them.
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, polycounter,
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