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created Sketchbook: yuhMEE
on 12-23-2008 01:19 PM
Ok well I wanted to start off to what i can draw today.
Im going to just sketch a couple of pictures and hopefully get some constrcutive criticism.
By just looking at them your going to see that the anatomy is bad.
So If you guys can help me or give me tips on how to draw proper anatomy then itll be apreciated. ^^
oh and i need tips on how to stay away from the "anime" style.

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, vertex,
28 Posts,
Join Date Nov 2008,
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Quote:
Originally Posted by yuhMEE
So If you guys can help me or give me tips on how to draw proper anatomy then itll be apreciated. ^^
oh and i need tips on how to stay away from the "anime" style.
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There's two tips I can give you that should help.
1) REFERENCE. if you want to learn how to draw what people look like in life you're going to need reference of some sort. unfortunately we can't learn proper anatomy by simply drawing from our minds. (as far as I know)
2) practice! keep drawing! you already made a good step by setting up this sketchbook, now make sure you do it regularly!
Good luck, I look forward to seeing more!
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, veteran polycounter,
3,437 Posts,
Join Date Feb 2007,
Location San Mateo, CA
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yay! finally got a tablet!!
Alright so its been 3days since iv had the tablet and iv never used one b4.
soo heres my work so far..
NEED SOME COMMENTS! thnx
(this was my first drawing ever done in a tablet)

Last edited by yuhMEE; 01-03-2009 at 11:18 AM..
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, vertex,
28 Posts,
Join Date Nov 2008,
, vertex,
28 Posts,
Join Date Nov 2008,
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Nnoo!! That poor robot.
draw without greed
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i had to start of somwhere. lol
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, vertex,
28 Posts,
Join Date Nov 2008,
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great work! the only criticism I have is that in the first drawing you did with your tablet, the eyes aren't in line with the rest of the face, they're too far to the left. Besides that I've got nothing.
I love your robot, he's awesome ^_^
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, spline,
177 Posts,
Join Date Dec 2008,
Location Pittsburgh, PA
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haha u think so?
hehe well thank you.
thats jus one of the first real attempt at an actuaal paining
hope to improve later on
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, vertex,
28 Posts,
Join Date Nov 2008,
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try playing with more that one light source. that robot for example would pop alot more if he had some sort of intresting light source landing on his back side, even if it was real subltle it would add a lot.
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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hmm i should ..
im working on a person right now. ill see what i can improve on
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, vertex,
28 Posts,
Join Date Nov 2008,
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Yeah, actually the more I look at the face you did, i'm starting to think everything's out of line a little bit as far as the face goes. I tried to show proportions in a psd, but I don't have a tablet at the moment and I suck with a mouse, so I'll just try to explain.
Draw a line straight down from the center of each eye, this is how wide the person's mouth should be.
Draw a line straight down from the tear duct of each eye, this is where the outside of each nostril should be.
As far as length goes, each person's features differ from anothers, so I tend to mess around with it a little bit.
If any of that made any sense, then cool, if not, then try looking at some photos or be narcissistic for a couple minutes ^_^
hope it helps and hope it's something you didn't already know.
and yes, I do love it. I agree with Konstruct, too. Another lightsource would be great and it would give you the chance to move those blues around so they're not all just in one spot.
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, spline,
177 Posts,
Join Date Dec 2008,
Location Pittsburgh, PA
, vertex,
28 Posts,
Join Date Nov 2008,
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Quote:
Originally Posted by konstruct
try playing with more that one light source. that robot for example would pop alot more if he had some sort of intresting light source landing on his back side, even if it was real subltle it would add a lot.
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hmm what do u mean by playing with light?
do you mean add more? or in differnt angles?
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, vertex,
28 Posts,
Join Date Nov 2008,
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yeah like, usually when you drop in shading, you usually pick a light source and go with it right? well start throwing in other light sources. something that usually looks pretty nice is some rim light, and a core shadow, I dunno, give er a go- also take into consideration that light bounces off of surfaces, and depending on the surface, can pick up various characteristics:
core shadow:
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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