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dejawolf's Avatar
Old (#1)
article in norwegian:

http://www.dagbladet.no/2008/12/11/k...miljo/4003653/

the company is breaking norwegian law like nothing else.

the LO-concern EL and IT slaughters the work condition of the game company funcom.

people who quit the company claims to have had very long workdays, work during weekends and "red" days, harsh treatment, unpaid overtime, and illegal hiring conditions. the EL and IT concern has got a lot to do.
when i came in here, i saw it was about bad exploitation of young boys and girls. many has gotten sick, and i doubt if we'll ever be able to get them back on their legs again, to say it a little harshly.
they've worked so much, their health has pretty much been destroyed.
and they're only around 30 years old, says Erik Bråten in EL & IT to Dagbladet.

contacted by fiancee:

he was first contacted by a desperate fiancee of a funcom-employed about 2 years ago,
he wondered if everything was as it should be in the company. now Bråten is representing 4 funcom employees, and they have in the course of two years met around 30 members of over 250 funcom-employees to the concern.

in a post to Dagbladet funcom's HR-director Kjetil Vaarlund writes that the company is taking the
reaction from El&IT seriously, and that they are working continously to improve the work conditions.

Dagbladet has talked with several ex-employees in funcom. they tell about work conditions that
ultimately drove them out of the company.

"when i started working for funcom three years ago, it seemed like a very good place to work.
i worked a lot, and had maybe around 1200 overtime hours in 3 years.
inbetween i asked what we got back from all this overtime work, but they weren't certain"

directly from the school bench:

he worked with age of conan in his time at funcom, but wishes to be anonymous for the possibility of a further career in the game business "theodor" came straight from the school bench, and had no previous experience in the game business.

slowly i started to understand that it wasn't entirely right what was happending, they weren't following the norwegian laws of work environment.
when i asked the management about this, they said i had to be happy to work on games,
so i adjusted to it. but i got depressive in the long run.

according to "theodor" funcom didn't push him directly to work overtime-- but the upfordrings were very clear. those who worked the least overtime, was turned into sinners if results
were not met. himself he worked nights and weekends, and before major releases, the work pressure got so large that he collapsed in front of his computer.

then i was sick for a week, after having worked so intensely. i've never been that sick before, says "theodor".

after having researched if the workers rights are after the work environment laws, and talked to his colleagues about this, he was asked in by the management. there he got a lucrative quitter-package if he stopped working the same day, which he agreed to.

harsh treatment:

Osman Keskin is also a previous employee of funcom. he worked on both anarchy online and age of conan.
to begin with i did my job, and got compliments from the management. i was happy with my work. but one day it took a turn for the worse: i asked a few questions, and thats probably the reason for what happened, he says.

Keskin tells that he chose to leave Funcom because he was treated very badly by person in management. as he was being laid off, he claims that lies were spread about him from the management to his earlier co-workers.

i worked on anarchy online, and played that game for several years. it was a joy to work on the game, but if you ask questions, either about what they say to the public, or about something ethical-- there's a lot of strange things going on there-- they turn around very quickly.
even if the whole thing is about if you want to do improve projects you're working on, keskin says.

straight out

if someone shows initiative to get fair treatment, you're kicked out.
thats how its been, thats how its now, Bråten says about why there's so few organized Funcom employees.

every time a new member comes in, we have to go in and stamp out fires. the company is breaking norwegian law like a seasoned criminal. its very difficult to start working when you're standing knee deep in shit, Bråten says.
if you ask questions about management, you've gotten a big problem.
i'm also angry about what they've said to the public about age of conan.
they said that we were going to have things in the game that weren't in the game on launch, but was even written on the back of the casing in the stores, "theodore" says.

Everyone wants to succeed:

Funcom is pretty much alone about being a game developer in norway of international calibre.
both the previous employees and Bråten thinks that this isolated situation could have added to that things got so bad.

"i feel they've gotten away with a lot because of that. they become very protected from many angles, everyone wants them to succeed. thats what i want too, but when they treat people in the way they do, they don't deserve any employees. then its better that someone else takes over, and does it properly instead, says "theodor"

this is a large previous garage-company thats long ago outgrown itself. they simply haven't taught themselves how to operate as managers. funcom isn't small fish anymore, with its hundreds of employees Bråten says.

internationally the game business is known to have tough work conditions, especially when a game closes to release, so-called crunch time. then people work extra hard and late, to get the game ready for the set release date.

the problem with Age of conan is that the game was in "crunch" for almost 3 years.
"they always said there was a milestone on the way, and then the day came when they just
delayed the release date, so we had to continue working.

there is a couple of conditions i really would like to discuss with them. to get an up and running work environment theres two things that needs to be put on the day order. first its work time,
that needs to be cleared up, in addition to work agreements. only on work agreements
we're 100 years behind our time, i get nervous just by looking at what is said by the workers, and what they sign on.

Things have changed

the 2 ex-employees says that its possible to see some changes with Funcom.

i think more people know their rights now, and joins workers unions. its a good thing, i think something has changed within funcom. i've also heard that the employees are not pushed as hard anymore says Keskin.

that changes has happened is clear, and we can thank these guys for that. now we've come inbetween the walls there, and i think it helps. but there's still things that needs to be adjusted,
especially work hours and work agreements. respect and common decency also needs to take a foothold. that others have different meanings than yourself is fundamental-- but it shouldn't lead to unfair treatment. if you show your employees that you take them seriously, you get trust and respect for good leadership. then productivity increases, and people starts to enjoy work, Bråten says.

he thinks that Funcom employees must organize themselves to clean up the conditions
in Funcom, so that the conern doesn't have to micromanage every case.

i don't think anything good comes out of people being pressured to do things, threathened.
things become uncomfortable. if you want your company to succeed, you need happy employees.
they're not slaves or robots. they have lives, families, feelings, and are all human beings.
thats a basis-rule for leadership. if you make them happy, they will work more efficiently.
you should also not lie to them, or your customers, Keskin says.

Funcom has destroyed many both psychically and socially.
it lead to a breakup for me, and there's far worse examples than us. but they don't want to talk about it. they just want to forget it and have no more problems, "theodor" says.

..............

somewhat poor translation by me, but it was a lot to write!
i'll fix it up later.
a picture says a thousand words.
Offline , dedicated polycounter, 1,605 Posts, Join Date Nov 2004, Location Norway  
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rollin's Avatar
Old (#2)
just don´t work at companys who treat you bad

working on games is fun, but no excuse for bad working conditions

overtime work is a sign for bad management (not always though) and thats not the employees fault

my opinion....
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MoP's Avatar
Old (#3)
3 years of crunch on Age of Conan sounds ridiculous, is that actually true?
If so, then terrible project management and/or bad development practices are going on.
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thomasp's Avatar
Old (#4)
now that surely puts a full stop to any effort on staffing up for their next project(s). wow.
didn't i just read yesterday about their upcoming hiring campaign. well timed. O.o
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MoP's Avatar
Old (#5)
Maybe this is their upcoming hiring campaign!
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almighty_gir's Avatar
Old (#6)
are you an immigrant? can't get a job elsewhere because you don't have a work permit?

come work at funcom, we have all the hours you want, and we guarantee you'll just about make rent
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LEViATHAN's Avatar
Old (#7)
Should've hardened the fuck up a bit and just beat the employees with a stick.

That should teach them.
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almighty_gir's Avatar
Old (#8)
Are you a big fat fatty? want to lose weight but don't have time for the gym?

Come work at funcom! here we'll pay you a low salery, with long enough hours you won't have time to pack away those burgers, we'll be paying you to lose weight!
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perna's Avatar
Old (#9)
I don't even see why you should get paid for playing games all day. Get a real job you bamsemoms!
The sleazy punk of three-dee funk
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Ruz's Avatar
Old (#10)
I like the irony of it being called 'funcom'.
looking for freelance work
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ElysiumGX's Avatar
Old (#11)
I'm a bit surprised to see this.

I worked with Funcom as QA for over two years. I worked in the US office. I was "terminated" 5 months ago, before I had the chance to leave on my own. Since then, many of my friends and co-workers have joined me. I'm glad it's done. The game is a failure.

There's a lot I can say about how the company was directed during Age of Conan's development. How communication was poor. But there is no point.

I hope they can reorganize the company for the better. There are some great talent in that company, and I hope the disaster that was AoC doesn't hinder their efforts on future projects.

I was given the opportunity to meet many of the devs in the Funcom office in Norway, and has many beers. Some I know were affected by this. I hope the best for them in the future. I hope to never work for a company creating an MMO ever again.
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Conor's Avatar
Old (#12)
This is hardly surprising. I worked at Funcom Dublin about 8 years ago. After Anarchy online flopped its launch the entire Dublin studio (which was making profitable Playstation games and had just begun an Xbox title) was canned.

Nobody was paid any redundancy packages. We were literally locked out of the office the next day so the liquidators could take our computers and sell them off to pay the debts Funcom owed. Many of the staff had recently taken out large loans to buy share options in Funcom after having been told of the impending success of Anarchy Online. They were left with no job, no compensation, a large debt, and a bunch of worthless share options.

I still have share options in Funcom that I can't sell.
The company is very badly managed and seems to run entirely on venture capital, unpaid overtime and staff share options - yes the staff actually pay the company not the other way around!
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Jonas Ronnegard's Avatar
Old (#13)
"ill just leave this empty, to avoid misunderstandings"

Last edited by Jonas Ronnegard; 12-15-2008 at 12:29 PM..
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CaramelCamel's Avatar
Old (#14)
Quote:
Originally Posted by Jonas Ronnegard View Post
Haha we were kinda laughing about that article here at funcom, though i'm new here i can't seem to see anything like it, and no one here seems to think likewise the guy in the article.

heard there was some crunching in the end of conan, but what company doesn't, well we had a laugh atleast.

if people were treated badly before, then I'm really surprised of the changes they have made.
Eh, just give it some time and then you'll see. You sound just like how I did the first year, before I vitnessed too much bullshit. And yeah, there was a crunch before Conan launched, it lasted for about 3 years.

You've probably been lucky and gotten one of the few good strike team leaders. Just wait untill you do something they don't like... for instance you can go and ask the QA guys how they've been treated, maybe that will enlighten you a tad.

Open your eyes.
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cgmonkey's Avatar
Old (#15)
Quote:
Originally Posted by Jonas Ronnegard View Post
Haha we were kinda laughing about that article here at funcom, though i'm new here i can't seem to see anything like it, and no one here seems to think likewise the guy in the article.

heard there was some crunching in the end of conan, but what company doesn't, well we had a laugh atleast.

if people were treated badly before, then I'm really surprised of the changes they have made.

You... are one hell of a character.

Last edited by cgmonkey; 12-15-2008 at 08:14 AM..
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Jonas Ronnegard's Avatar
Old (#16)
hmm well if i heard wrong Im sorry, but everyone around me didnt seem hit by the article, well guess im not on the right team, sorry if it sounded like i was talking for everyone.
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MightyPea's Avatar
Old (#17)
Just because you haven't personally experienced the negative side to your workplace, it doesn't mean it's not there.

Far from it.
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Jonas Ronnegard's Avatar
Old (#18)
yes i agree on that, just said it from what i have heard from others at the company, guess i was talking to the wrong people.

sad if it was or is like that, guess i should be happy to not have experienced the bad parts yet then.
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rollin's Avatar
Old (#19)
this all sound realy like baaad management.. not a company i´ll watch in the future
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menorian's Avatar
Old (#20)
Quote:
Originally Posted by Jonas Ronnegard View Post
yes i agree on that, just said it from what i have heard from others at the company, guess i was talking to the wrong people.

sad if it was or is like that, guess i should be happy to not have experienced the bad parts yet then.
I just quit Funcom, and that was due to all of this, i've had so many negative experiences, with proken promises, lies and general bad treatment.

I'm happy that you didn't experience any of this Jonas, but chances is that you will in the near future.
I was at funcom for 4 years and at the beginning it seemed fine, seemed very proffessional but after half a year or whatever the truth started to come out...

You can't have a lead artist that used to be a fireman with no art experience at all, i know that this has changed like a year ago, but come on... they don't choose the skilled people for lead possitions, they choose the ones that are not so good since they belive that putting a skilled productive individual as a lead is a bad thing as they loose his workload and on the paper the companies productivity goes down, this is of course completely wrong. I've been in the industry for almost 10 years now, worked at many different studios, but i have never seen anything like this.

So Jonas i wish you luck, and i hope funcom changes for yours sake, but chances is that you will experience some of this soon, if not to you someone close to you.
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Crash's Avatar
Old (#21)
MoP: Yes... Sadly... it's very true.

Jonas: On what team are you?
BAM!
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Jonas Ronnegard's Avatar
Old (#22)
well seems like many thinks alike. i hope the management have improved and that we wont need a 3 year long crunch, and that i can stay naive and happy for as long as possible ^^;

=guess this is one of the times you wish you didnt choose your name as your username :P.

and thats it for me, good luck to all of us, and thanks for all the information.


"edit" Crash: conviniently enough i use my real name here at polycount :P so i guess you could easily find out. aw me and morning tired typing hands ^^; im gonna get bullied aint i.

Last edited by Jonas Ronnegard; 12-15-2008 at 02:27 PM..
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CaramelCamel's Avatar
Old (#23)
I am sorry for hurting your enthusiasm, Jonas. You seem like a posivite lad with lots of talent, but I feel it is very important that you know about the traps so many of us has fallen for in the past. Do not trust the management, get everything in writing. I know you don't care that much about overtime yet, but chances are that you will in the future, so start writing down all your overtime and get your lead to confirm and sign it, or else the chances are that your overtime list will just dissapear. If you have any meetings with the management, be very suspicious, bring an official representative that can vitness everything that is being said in the meetings if you feel like it, norwegian law gives you the right to do this. If you get a raise they will tell you that you cannot talk about it to others, but this is BS, you can, they just don't want you to know how inconsistent their raise system is, if you can even call it a system. If they give your team a special bonus deal if you work this or that much overtime a week, then this is also something you can talk about. Such bonus systems is not allowed in Norway and it is not allowed to promise bonuses verbally without backing them up in writing. If they yell at you or any of your friends for not working enough overtime, or try to make you into scapegoats, tell them to fu*k off and pay you first. (in money or 40% EXTRA compensation time, that's 140% compensation time in total for each minute.) BTW: If you are still on a 6 month trial period then be carefull untill your trial is done, after this they cannot fire you without a proper reason. Temporary contracts like the ones at Funcom are illegal, if they still want you after 6 months you are entitled a full position by law, this applies even if you signed one of their "fantastic" 1 month contracts, so if they give you such a contract, sign it and don't leave after 1 month. If they try to threaten you, like for instance say that they will spread rumours that you are mentally ill or that you have done something really bad, then contact El & IT forbundet before you sign anything, they will help you because they have allready helped a lot of ex-funcommies and know how the conditions sometimes are like there.

Don't get totally spooked by everything you hear from ex-employees though, keep your enthusiasm, because Funcom needs all the enthusiasm it can get to turn it into something good, just don't let them burn you out and make you loose interest for games like so many of us have..

Good luck and I wish you all the best!

Last edited by CaramelCamel; 12-15-2008 at 03:16 PM..
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perna's Avatar
Old (#24)
You know, the Conan project started with me and like three other guys. I guess that makes me 25% responsible for all your gripes. I feel I may have achieved something significant here.
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cgmonkey's Avatar
Old (#25)
Quote:
Originally Posted by ElysiumGX View Post
I'm a bit surprised to see this.

I worked with Funcom as QA for over two years. I worked in the US office. I was "terminated" 5 months ago, before I had the chance to leave on my own. Since then, many of my friends and co-workers have joined me. I'm glad it's done. The game is a failure.

There's a lot I can say about how the company was directed during Age of Conan's development. How communication was poor. But there is no point.

I hope they can reorganize the company for the better. There are some great talent in that company, and I hope the disaster that was AoC doesn't hinder their efforts on future projects.

I was given the opportunity to meet many of the devs in the Funcom office in Norway, and has many beers. Some I know were affected by this. I hope the best for them in the future. I hope to never work for a company creating an MMO ever again.
I still like you though <3
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