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claydough's Avatar
Old (#1)
During the opening trailer, I am guessing the crying zombie is a witch?
However, it gave me the idea for a survivor that really is a young girl locked in her bedroom ( safe room? ) crying for help.
Thought it would be interesting to make her a creepy goth/little sisterish type...
and easily mistaken for a zombie herself.

580 tris so far without the hand feet placeholders






Last edited by claydough; 12-04-2008 at 10:50 PM..
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butt_sahib's Avatar
Old (#2)
oh man thats a nice idea. Would probably shit me pants if i ever pictured it right. guess thats your job eh? :d
She looks wonderful <3
Show meh a wireframe, BITCH!
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Funky Bunnies's Avatar
Old (#3)
this sounds awesome, claydough. Nailing the mood down will kick ass.

anyway nice shapes so far, man
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claydough's Avatar
Old (#4)
more progress.. also blocking in some color ideas to help conceptualize...

890 tris, ( how I translate the rough in roughly )




































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Rick Stirling's Avatar
Old (#5)
Lovely shape!

Take out a loop in the hat and claw back 16 polygons!
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claydough's Avatar
Old (#6)
Quote:
Originally Posted by Rick Stirling View Post
Take out a loop in the hat and claw back 16 polygons!
thanks Rick. done. Really don't know what I was thinking?
probably lack of sleep cause I found a lot of bad geometry too..
after cleaning geometry with export and
further refinement I went down to 800 tris!
Celebrated by adding back 20 with more hair for areas that were really bugging me.

edge loop gremlins be gone:



hoping to spend 28 on a hand cannon and call geometry done at 448
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islipaway's Avatar
Old (#7)
Here's where the environment is at, supposed to be a loft conversion, think I might be a bit off with some of the scale so please pointers appreciated! Not really started safehousing it up yet, plenty of ideas just getting the normal layout out.
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rooster's Avatar
Old (#8)
looks great man
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greenj2's Avatar
Old (#9)
Nice man! Like the character and environment design, looking forward to seeing how you fortify it.
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claydough's Avatar
Old (#10)
Gibson SG
fact: Gibson SG is the evilest of guitars cuz it has 2 horns.

can u fit 3 humbuckers in texture?

Maybee I can pose her power chording some zombie brain explosion frequencies ala' Mars Attacks?

I wonder if environment as weapon cheat iz allowed?

Scale is looking great! ( skateboard and guitar size sells the bed as being sized for a kid )

Candles should provide an interesting/eerie directional practical light/shadow source

Last edited by claydough; 12-04-2008 at 11:31 PM..
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islipaway's Avatar
Old (#11)
Bit of progress!



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_Shimmer's Avatar
Old (#12)
awesome !
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oktow's Avatar
Old (#13)
wow... good luck...
sory for my bad english
i want to be like youre all great 3der
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MoP's Avatar
Old (#14)
nice progress, keep it up
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butt_sahib's Avatar
Old (#15)
great job islipaway
hope it looks nasty when your done
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claydough's Avatar
Old (#16)
some deforrmation tests

























down to 809 tris
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ploon's Avatar
Old (#17)
Damn, thats neat. Environment should look amazing with the candles lit too.
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claydough's Avatar
Old (#18)
Dammit, I had it my mind that the date was the 15th! AGHHHHHH!

Might as well give myself an extension and continue as a personal project.

islipaway? U still tweaking?
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islipaway's Avatar
Old (#19)
Just started a new job and been really busy getting Christmas stuff sorted. do wanna get this finished but obviously it's well past deadline! Sorry dude!
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claydough's Avatar
Old (#20)
To bad I thought the room was perfect.



texture direction
still tweakin...
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Funky Bunnies's Avatar
Old (#21)
great forms on the girl, claydough. And really nice deformations on her. The room was looking solid too, islipaway.

This is definitely a fun one, so I hope you guys finish it off
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DockRock's Avatar
Old (#22)
Those are some pretty sweet animations you got there!
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Marnik's Avatar
Old (#23)
the only thing that's bugging me is the doors covering the windows, they seem incredibly small compared to the desk, skateboard, guitar, and the child-sized bed.
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claydough's Avatar
Old (#24)




















is this late?

the lace frills were a quick hackjob.

had a lot of z fighting with the alphas.. ended up using a
different alpha method ( sorting ) for the lace than the alpha blended lower skirt.
( this required another material for the lower skirt. however
both materials use the same texture. )

809 tris

started a new personal project so I am calling this done.
I may tighten up some lace painting latter if I have some time.




diffuse



alpha channel





direct3d






























maya












count poly












end

Last edited by claydough; 01-24-2009 at 11:30 PM..
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