Author : winged doom


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Okt's Avatar
Old (#1)
For some reason or another I appear to have scared away the helpers... they cower in fear behind the geometry in my scene.

As you can see they are clearly colliding with the geometry and should be getting drawn in the viewport.



How can I get these to show through everything once again?

Thanks,
Evan
Offline , spline, 120 Posts, Join Date Mar 2005, Location Calgary, AB  
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Ott's Avatar
Old (#2)
I've been having this same issue with 2008, and they only occasionally pop into view when moving around the viewport in Perspective I usually just have to switch my selection options and drag select a bunch and hope I get the right ones...no clue how to fix the draw issue though :/
Offline , polygon, 706 Posts, Join Date Nov 2006,  
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Mark Dygert's Avatar
Old (#3)
I've hit the same issue, it comes and goes. It seems to pop up most often when I'm working with skin and toggle on and off the "draw envelopes on top" but not always. I've tried a lot of things to try and fix it and just end up working around it. =/
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Offline , Polycount.com Editor, 13,894 Posts, Join Date Oct 2004, Location Seattle, Wa Send a message via MSN to Mark Dygert  
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multivac's Avatar
Old (#4)
linking them to point helpers for a moment with "draw on top" toggled on usually fixes it.
Offline , vertex, 34 Posts, Join Date Jan 2007, Location Estonia  
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Okt's Avatar
Old (#5)
Thanks guys, I'll keep looking into it, If I happen to figure out what it is or a way to solve it other than what multivac suggested I'll be sure to post it.
Offline , spline, 120 Posts, Join Date Mar 2005, Location Calgary, AB  
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gamedev's Avatar
Old (#6)
I'd suggest just using point helpers all together. You can turn on box and make them look like the dummys and you can toggle on and off there foreground or background visibility. I also havnt had them hide from me yet .
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Offline , triangle, 442 Posts, Join Date Oct 2006, Location San Diego, CA  
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MoP's Avatar
Old (#7)
Yeah I ran into this same bug recently, I think Vig may be right since I always turn off "draw on top" for envelopes with Skin modifier, I will check that out tonight.

I ended up just using Point Helpers instead, and I found that if I turned on the "draw on top" option for the helpers, they got drawn behind the geometry, and if I turned it off then they appeared correctly (although not "always" on top, just regular draw style).

Maybe it's a directx bug?
Offline , MoP, 11,603 Posts, Join Date Oct 2004, Location London, UK  
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