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created Star Wars : Aayla Secura (big picz insidez)
on 10-29-2008 10:15 AM
most of you may already have seen this in the huge WIP thread, but, well, hope it won't be redundant to you.
This is my take on the Jedi Knight Aayla Secura from Star Wars Episode 2 and 3
the character is around 8k (a tad more, but below 8500) has 1024's for the face and tentacles and 2048's for the body. Took me about 4 weeks, was while learning zbrush, I did a lot of back and forth work between zbrush and mudbox, but a lot is made in Z, including the lowpoly, which was made with the retopology tools.
that's pretty much all there's to say I guess, not really looking for crits on it as it's mostly done, but if you have some generic ones I'll make sure to take them into account for my next character
anyways, pic times
Beauty render in Vray

higher Rez : http://wip.global-illusions.com/Aayl...der_Halved.jpg
Face quick vray render to test various things (shaders, eyes, etc)
now on the technical side :
Realtime Marmoset engine render (thanks 8monkeys, once again  )
Highpoly zbrush mesh
Lowpoly
and finally, texture flats

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YAY !
Definitly your best model !! AWESOME JOB man  the head close-up shot is a pure beauty 
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, polycounter,
1,209 Posts,
Join Date Oct 2004,
Location Irvine, CA
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man that looks awesome =) realy cool
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, triangle,
348 Posts,
Join Date Jul 2008,
Location Berlin,Ger
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looks really sick, the beauty shot is great.
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, dedicated polycounter,
1,437 Posts,
Join Date Oct 2004,
Location Cary, NC
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head looks photoreal. Congrats man , glad to see you finish this  love her proportions and material definition , you really pushed it man . saved to ref folder ^^
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, veteran polycounter,
3,573 Posts,
Join Date May 2005,
Location Portugal
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Amazing Vahl! Just fucking amazing...
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, Polycount.com Editor,
13,904 Posts,
Join Date Oct 2004,
Location Seattle, Wa
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I still say she's presenting herself to me for the taking (from behind).
And I like it.
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, Administrator,
8,660 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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badass man! that zbrush model is sexy
textures are hot too!
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cool model Vincent, def. your best piece to date. You should be proud!
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, triangle,
261 Posts,
Join Date Feb 2008,
Location Irvine, Ca
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Absolutely killer execution Vahl, especially the face and the thin creases in the clothing
Crit = MOAR FASTER!
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, polycounter,
1,086 Posts,
Join Date Oct 2004,
Location Malta
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Yeah, I totally respect the safety with which she handles her rig.
Ace work.
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, spline,
219 Posts,
Join Date Nov 2007,
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stunning work vahl. I have a new desktop background.
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, triangle,
427 Posts,
Join Date Nov 2007,
Location hidden samurai village, Iga province
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Amazing!
But then again, so is the majority of the stuff you make. 
"Like a trooper, the carpenter sharpens his own tools." Miyamoto Musashi
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, line,
82 Posts,
Join Date Sep 2008,
Location Salt Lake City
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really inspirational. how come france produces so many great artists? maybe something in the water...?
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, spline,
139 Posts,
Join Date Mar 2005,
Location Stockholm
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my jaw is on the floor.
I don't wanna cram pimpage...
Trying to again be an Environment Artist
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, triangle,
314 Posts,
Join Date Jan 2005,
Location South Carolina
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Missed the part where it said in engine renders, never seen anything like that, amazing stuff in any case 
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, dedicated polycounter,
1,473 Posts,
Join Date Apr 2008,
Location United Kingdom
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you need to make this version.

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two thumbs up vahl
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, polygon,
655 Posts,
Join Date Apr 2005,
Location Vancouver, BC
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siic, V!
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, dedicated polycounter,
1,886 Posts,
Join Date Nov 2005,
Location Las Vegas, NV
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You are my hero  Great job my friend, really great piece and looking forward to the other 3,795 characters from starwars
Spark
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Yeah, I don't see anything to crit anyways; it looks great!
btw, you used the Zbrush retopology tools? God bless you. I hate zbrush's retopo tools. I used it for two days and went back to polyboost.
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Hot damn Vahl this is some awesome work. Were you learning Z on your own or did you take a course?
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, dedicated polycounter,
1,416 Posts,
Join Date May 2006,
Location Asylum
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I love this, your UVs are so clean too!
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, triangle,
259 Posts,
Join Date Oct 2007,
Location Brisbane, Australia
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nice work.
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, dedicated polycounter,
1,421 Posts,
Join Date Oct 2004,
Location The Hollows
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One of the first things i noticed about the concept bitmap posted is the prominent camel toe staring back at me.
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, triangle,
261 Posts,
Join Date Feb 2008,
Location Irvine, Ca
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