Originally Posted by McGreed
Okay, I got three cylinders I want to combine (actually the theory is more about two) and they have different size, so my question is how I best make this work, high poly and lowpoly. Can I keep the two smaller cylinders detached and still make it look merged with the normal map on the lowpoly and what would be best to do with the highpoly? Do I need more segments on the main poly for high (and low if I need to combine)?
Heyd McGreed, usually this is how I do tube/cylinder connect in max.
- create an 8 sided cylinder
- duplicate/clone it by rotating 90 degrees
- go back to first cylinder, use cut tool (with vertex snap on) while using the second cylinder's vertices as guide
- hide/delete the 2nd cylinder
- select the new faces/shape you made (on the first cylinder), then inset
- extrude it then align the vertex
- put your support edges
Here's an image of what you'll get. I think same principle goes when the cylinders have different sizes.