Thanks for the (indeed verry fast) replies guys ;)
I tried modeling this as one piece but that is giving me just the same problem, seems like the only way to get them planar is by verex pushing, since make planar or the likes will screw up the surfaces tuching the borders. I will try to do a rough shape consisting of 5 polys. But then aggain the edges where the different plates touch ain't straight, so just cutting the shape into them wont do all the trick :S
I'll be back soon posting results.
(Something like Stich in UV layout but for 3d space could maybe help...)
EDIT: So here is what you suggested.
It looks allright, though not perfect.
Originally Posted by SyncViewS
Hi, just a remark that can help, by definition the intersection between two planes is a line. That implies that if those surface touch each other forming such sort of polylines they're not planar.
That is causeing the problems with the right and the lower right plates.
Guess it's time for vertex pushing then.
Is there some script that could do like "Make planar by smoothig group while keeping borders somewhat averaged"?