I recently watched Grant Warwick's Hardsurface Tutorials and did some practice pieces. Right now I try to get details onto a bent surface but I am getting pretty uggly stretching along the holes, what destroyes the surface.
I know of the approach to model it flat and then bend the pice but that won't work most of the time. For now I did the holes via cutting along circle Splines from top view just like in the tut.
From my poit of view there are 2 possible solutions:
- changing the topology to better follow the given edgeflow, but that does not guarantee perfect results anyway.
- Somehow "average" the curved surface (just somewhat like "make planar") after the holes have been applied. The Graphite "Loop Tools" might help with that, but yet I did not realy figure out how.
Is there a way to snap a circles center to a vertex?
I keep snapping vertex to vertex.