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created Sketchbook: Whats_True
on 09-23-2008 09:21 PM
Guess I'll just post here for now on. Better then making multiple threads me thinks.
Anywho, some generic stuff I've been working on.
Lamp that about a million people have done. (just noticed I forgot to render with Raytrace. DOH!)
Some trees that were apart of a Prototype game that I was lead Environment artist for.
Since I have none, here are my *3D* Mellons.
Anywho, more'sa coming. Got to get the tie and grab it...
Crits welcomed btw.
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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The models and renders look good, also a nice use of colors,
Couple points though,
The thing that bothers me are the shadows of the palmtrees.
They are too present and hard, therefor disturbing the img. Make them softer and bring the opacity down a bit.
Then the inside of the melon, it looks very bright and weird.
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, card carrying polycounter,
2,449 Posts,
Join Date Dec 2006,
Location Stockholm
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By lowering the resolution of Raytrace, will it make the shadows softer and less hard. Never actually tried that before~~
And the melons, ITS SUPPOSED TO BE JUICY!
But yeah hehe, I'll lower it. Might be that the light is right in front of it. Thanks for the comments Rens.
EDIT:
Might as well show this one. Was part of a series of drawing dealing with the 7 deadly sins.
I choose to do them as stuffed animals : D
Here's one of them.

Last edited by whats_true; 09-24-2008 at 01:29 PM..
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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Still a work in progress.

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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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created friend
on 09-30-2008 04:41 AM
Thanks! Bump!
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, null,
4 Posts,
Join Date Sep 2008,
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Your welcome!
?
Anywho, more work.
UT3 render.
Last edited by whats_true; 10-02-2008 at 11:03 PM..
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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lol those ut3 renders look great, the only thing that bothers me is that I get the impression those hallways should be massive but they look incrediblt small.
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, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
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They are small. I kinda wanted it that way so it looks like everyone is packed in their, giving the allusion of more people then their should be.
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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An old, over poly model that I thought I'd bring into Zbrush for practice. Still getting the base forms down.
EDIT:
Might as well show this too.
Some more practice. Default Rhino from Zbrush.
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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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Almost done with the head.

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, polycounter,
1,131 Posts,
Join Date Feb 2008,
Location bAston, MA
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looks similar to gigers aliens, why not use them for some reference? its looking really lumpy and blobby around the jaw right now, like theres alot of waxy lumps of skin with no muscle underneath.
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, veteran polycounter,
3,899 Posts,
Join Date Feb 2007,
Location UK cheltenham
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