Hello again, some updates
I realize that I have some cage work to complete as some geometry was not captured from teh hi-poly, I was just going through to color and see if I can make this 650 tri's work. I then went back and simply turbo-smoothed the 650polys to about 3500. But there appeared to be no difference in capturing the hipoly geometry. I know we have lots of geometry budget.
Crits and comments would help a lot. I'm not that happy with the low poly, but I do like the Hi-poly enough. any suggestions>?
Zbrush Hi_Poly 2.4m tris
Front Rendered Low Poly - 650 tris (Lightmap and Normal)
Angle the model will be seen from Low Poly - 650 tris (Lightmap and Normal)
Very quick Color Pass 2mins - Low Poly render (Diffuse Lightmap and Normal)
