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rares's Avatar
Old (#1)
Hy guys, i've been trying to bake an AO map out of maya all day yesterday, with no usable results, so i'm trying out xnormal, but xnormal doesn't know ngons and no matter how much i mess with the quadrangulate settings i still have an ngon somewhere in my mesh, so xnormal can't use it, i can't triangulate teh mesh because that messes up the smooth shading, any help is apreciated
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benclark's Avatar
Old (#2)
open select>select using constraints

now go into faces mode on your model and in the dialogue box choose 'all and next' and 'Nsided'. Now drag a selection over your model and only Ngons will be selected
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Offline , line, 86 Posts, Join Date May 2008, Location Edinburgh Send a message via MSN to benclark  
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rares's Avatar
Old (#3)
thanks dude
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Illusions's Avatar
Old (#4)
Another method:

(Polygons Menu) Mesh > Cleanup...

Settings:

Operation - Select matching polygons
Scope - Apply to selected objects
Fix by Tesselation - Faces with more than 4 sides

Then click "Cleanup", it won't clean them up, but it will select them for you so you can decide what to do with them.
Offline , polycounter, 1,106 Posts, Join Date Oct 2004, Location NY  
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rares's Avatar
Old (#5)
another solid tip, thanks , i've allways been afraid o cleanup since i never got good results with it :|
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