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created Unearthly Challenge l BDG l Infernopolis
on 09-12-2008 10:57 AM
Unearthly challenges l BDG lInfernopolis
My team are heavenson,sawboo and modX
ok This our concept from Georgi Simeonov . We want to turn this concept to look like an evilplace for now we work on block out.

and this is mood we want turn that concept like this.

Last edited by heavenson; 09-12-2008 at 11:07 AM..
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, null,
12 Posts,
Join Date Sep 2008,
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Heres some block out and rouge model from yesterday.
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, null,
12 Posts,
Join Date Sep 2008,
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here some update we want to turn to evil look.
and this is some close up for test texture resolution

Last edited by heavenson; 09-14-2008 at 09:18 AM..
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, null,
12 Posts,
Join Date Sep 2008,
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Hey, this is looking pretty awesome already but i suggest you dive into the proportions a bit more so you get it spot on. The scale still feels a bit cartoony in some places.
Keep it up.
while(true){ MakeArt(); }
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, triangle,
353 Posts,
Join Date Oct 2006,
Location Shanghai
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this is some update now.We start detailing some stone and cliff in zbrush for test normal map.
here some update and more as soon as possible
welcome for any comment
thank

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, null,
12 Posts,
Join Date Sep 2008,
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I think the overall structures in these rockfaces are great. I love the striations ect, but personally I have found issues with putting very much small texture / noise in my hi-poly sculpt directly. That stuff I think, with my limited knowledge, can go in the diffuse or as a bump/texture drop ontop of the actual rendered normal map.
I learned how with this tutorial by Ben Mathis;
http://www.poopinmymouth.com/tutoria...workflow_3.htm
bottom of the page.
I could easily be wrong here, im noob.
Hey, questions, do you use original alpha brushs in Zbrush that you create yourself? Ive tried it a couple times but ended up worse off than just using the standard brushs.
cool work so far go go go
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, polygon,
616 Posts,
Join Date Aug 2008,
Location Vancouver, BC
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Quote:
Originally Posted by Microneezia
I think the overall structures in these rockfaces are great. I love the striations ect, but personally I have found issues with putting very much small texture / noise in my hi-poly sculpt directly. That stuff I think, with my limited knowledge, can go in the diffuse or as a bump/texture drop ontop of the actual rendered normal map.
I learned how with this tutorial by Ben Mathis;
http://www.poopinmymouth.com/tutoria...workflow_3.htm
bottom of the page.
I could easily be wrong here, im noob.
Hey, questions, do you use original alpha brushs in Zbrush that you create yourself? Ive tried it a couple times but ended up worse off than just using the standard brushs.
cool work so far go go go
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Yes I create own alpha brushs and I learn how to create rock from here
http://www.zbrushcentral.com/zbc/sho...d.php?t=059678
hope it can help you
anyway thank for tutorial
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, null,
12 Posts,
Join Date Sep 2008,
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Yeah, that is a great tut on doing cliff faces. Say it a little while ago. I like what you go so far though some it feels a little "noisy"
"I hope you are plagued with dissatisfaction your entire life." - Robert Norman Ross
Mine Portfolio
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That looks great, kinda looks like some post apocolypse scene, keep it up!
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, null,
15 Posts,
Join Date Sep 2008,
Location abbotsford
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ohh! I miss understand thank a lot for your comment
sorry for my poor english
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, null,
12 Posts,
Join Date Sep 2008,
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here some update from our team.After we start learn zbrush in this project.We very fun to create something in zbrush and thank for every comment.
crits still wellcome more update as soon as possible
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, null,
12 Posts,
Join Date Sep 2008,
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Now we we test lighting and texture.
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, null,
12 Posts,
Join Date Sep 2008,
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here some prop with texture and more is coming zoon

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, null,
12 Posts,
Join Date Sep 2008,
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pretty cool stuff cant wait to see everything textured
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, spline,
180 Posts,
Join Date Sep 2008,
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here some update.We didn't update for long time.For this pic we finish all of texture and lighting.
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, null,
12 Posts,
Join Date Sep 2008,
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This our final shot1
Shot 2
comment and crits welcome
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, null,
12 Posts,
Join Date Sep 2008,
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In keeping with your initial idea I think it's too red all around. Making the place look evil is not just about reds and blacks.
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, spline,
158 Posts,
Join Date Dec 2007,
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