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created Unearthly Challenge | B-DIGITAL | Chambers of Malice
on 09-12-2008 09:43 AM
Unearthly Challenge | B-DIGITAL | Chambers of Malice
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Our team chose to work on the concept by Jaime Jones. We have started blocking out a rough model and hopefully will be able to post it soon.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Here is our concept board. we have been putting together some ideas as to how this Hive like environment should look like. 
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Here is a block out model of the Hive extractor unit. we are still working on the base shape. 
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Hive chamber block out environment

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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Extractor pit rough lighting idea  test
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Very cool! Nice lighting, interesting shadows. Can't wait to see what the place looks like with some factory style background elements. The centerpiece looks like a cross between the bottom of a whale and a big heart. Keep it up!
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, polycounter,
1,266 Posts,
Join Date Feb 2007,
Location Boulder, Colorado
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Started to add a bit more detailing to the HIVE. We will start to do some texture tests soon.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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We have decided to make the extractor unit bigger in order to enhance the massiveness of the HIVE hanging above. The Cardboard cutout Guy is just for scale  . We also added a void space surrounding the extractor because we are thinking about adding some sort of tendon like roots that will snake up from under the extractor machinery which might help balance out the space.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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The surrounding walls are still being worked on.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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i would advise not to chamfer stuff so hard because the edge doesnt have the smooth shape yet pointy, and it looks like you are just using smoothing groups.
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, veteran polycounter,
3,426 Posts,
Join Date May 2005,
Location Portugal
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this is looking great!
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, triangle,
292 Posts,
Join Date Nov 2004,
Location Dallas, Texas
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Thanks for your advice. We are actually cleaning up a lot of the details for the extractor and have decided to simplify the overall look quite a bit. Will post an updated version as soon as it is ready
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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this is really nice keep it up ;)
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, null,
19 Posts,
Join Date Sep 2008,
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we have pretty much finished blocking out the interior space. The Hive extractor has been re-worked and enlarged. We have also made the pit bigger. We are working on the rock details for the pit and exterior walls as well as the edge of the main walkway.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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This shows the enlarged Hive extractor pit.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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Chino started doing some Zbrush tests for the extractor pit rock material. Here's a WIP update.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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awesome. this thing will rock. 
do you plan to zbrush the whole thing?
Pure³d- digital essences
Game Art Shop | Architecture Visualizations | Development Services
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, spline,
151 Posts,
Join Date Mar 2006,
Location Germany
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very strong piece indeed
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, triangle,
266 Posts,
Join Date Feb 2007,
Location Seattle WA USA
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This is looking very strong. I like your framing as well. I think your render with the orange interior light looks great. The inner lighting can serve as a rim light for the cables and the rest of the set, which can be much cooler, darker hues, like dark blue or gray. I'm very interested in seeing where you go with this.
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, null,
16 Posts,
Join Date Sep 2008,
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I've started to do some form and shape tests for the Hive itself using Zbrush. This one shows a bone like skeletal structure. I am thinking maybe using more of a freshy and meaty look.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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This one is another test for the Hive. I experimented with a more meaty tendon like look.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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I decided finally to try mixing the previous details together to see what happens and this was the result.....still a WIP though....still working on it. Might try out some texture tests soon.
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, vertex,
46 Posts,
Join Date Sep 2008,
Location Bangkok
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awesome dude! this is going to be very nice !
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, triangle,
363 Posts,
Join Date Jan 2006,
Location Austin, Tx
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good going guys..its impressive how fast u ppl are pulling it off.
cool stuff.
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, vertex,
25 Posts,
Join Date Sep 2008,
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