Author : Nate Broach


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Nizza_waaarg's Avatar
Old (#1)
hey, don't know if anyone's familiar with it but thought i'd ask anyway.

I've got an animated mesh into ue3, thats all running fine but the dynamic (and static) lights aren't showing any normal map info on the character. They show up fine as plain static meshes but not as dynamic meshes.

thing is when you shoot a gun near them the muzzle flash lights them up with their normal map detail, just not otherwise (the diffuse map is definitley showing up, the spec might not be showing up tho).

anyone know whats going on?
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http://www.nizza3d.com/ <- folio wip...
Offline , polycounter, 801 Posts, Join Date Jul 2008, Location Montreal, Candadadada  
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warby's Avatar
Old (#2)
yeah ue3s weird misch masch between pre calculated and dynamic lighting doesn't work well with normal maps ... i have stopped using them in my maps
Offline , polycounter, 837 Posts, Join Date Dec 2004, Location boston hamburg copenhagen  
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sprunghunt's Avatar
Old (#3)
Quote:
Originally Posted by Nizza_waaarg View Post
hey, don't know if anyone's familiar with it but thought i'd ask anyway.

I've got an animated mesh into ue3, thats all running fine but the dynamic (and static) lights aren't showing any normal map info on the character. They show up fine as plain static meshes but not as dynamic meshes.

thing is when you shoot a gun near them the muzzle flash lights them up with their normal map detail, just not otherwise (the diffuse map is definitley showing up, the spec might not be showing up tho).

anyone know whats going on?
I would look carefully at what lighting channels you have set on your lights. Look under LightComponent>LightingChannels. Lights automatically have the 'CompositeDynamic' lighting channel set which should affect lightenvironments but you might also need the 'Dynamic' channel to be included.

But don't go crazy as Dynamic lights can be a huge framerate hit.
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Offline , polycounter, 1,287 Posts, Join Date Apr 2005, Location Massachusetts  
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Nizza_waaarg's Avatar
Old (#4)
cheers for the replies guys. been trying dynamic lights and it looks like somthings happening its just kinda vague and hidden amongst some crazy shading issues

think its getting there tho so thanks again
it's time to ingest sandwiches from my compartment

http://www.nizza3d.com/ <- folio wip...
Offline , polycounter, 801 Posts, Join Date Jul 2008, Location Montreal, Candadadada  
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