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created Unearthly Challenge | Right Jab | The Yard
on 09-05-2008 03:27 PM
Right Jab = Dakkon, Jared, and I and we've chosen this concept by Sparth.
THE YARDbackstory
They were only known as the Aeon. Giant vessels that had been around since the dawn of reality. The Aeon traveled through creation, stopping at countless worlds, and with them they brought peace. The vessels contained countless souls of a race long past, yet still trying to influence those who would listen. They would share their wisdom, seed new worlds, and enhance civilizations.
Many worshiped the Aeon as gods for their efforts, a title that was not undeserved. While the Aeon may have been avatars of peace, not all life was as enlightened. As worlds advanced, so did their hunger for power. Despite the efforts of the Aeon, efforts that had kept peace for millenia, war began from one side of creation to the other.
War can cause unspeakable acts that were unthinkable in the past. Many sins were committed during this time, but all pales in comparison to the moment mortals turned their eyes on the Aeon. Those who were once gods became prey. Timeless power was just too tempting to resist. It is amazing what can be justified in our darkest hour. We hunted the Aeon, trapped, and gutted them in scrap yards which became their grave. Thus ended the Aeon... fools.
Peace is just a concept, war is the true constant.
Written by Dakkon
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, Administrator,
8,661 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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I should note here that this is now a 2 man team. Adam and I are continuing on alone.
Last edited by Dakkon; 10-10-2008 at 09:19 PM..
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, spline,
104 Posts,
Join Date Nov 2007,
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Updated w/ our backstory.
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, Administrator,
8,661 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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You've got yourselves one hell of an evocative background story there. I look forward to seeing how you represent it visually.
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, insane polycounter,
5,645 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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Yea, kick ass backstory man. Really looking forward to see what you guys do with it.
Game & Level Designer
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, card carrying polycounter,
2,127 Posts,
Join Date Nov 2004,
Location Vancouver, BC
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:::yawn:::
:P
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, veteran polycounter,
2,695 Posts,
Join Date Jan 2007,
Location San Jose, CA
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epic backstory is epic
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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Thanks a lot 
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, spline,
104 Posts,
Join Date Nov 2007,
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created Cool
on 09-07-2008 09:21 PM
Thats a pretty frikin cool story...
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the dawn of reality?
traveled through creation?
hahaha that is awesome. You should write lyrics for metal bands Adam 
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, spline,
118 Posts,
Join Date Dec 2004,
Location montreal quebec
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haha awesome but all credit goes to our man dakkon!
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, Administrator,
8,661 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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We were waiting on the concept being near-finished before posting an update and I'm glad to say, it's finally there.
I'll post a few things now, mainly to show what we're going with as our scene's setup and some random things I've done and Dakkon will show his progress on the Aeon's a bit later on in the week.
All the props I show here are all WIP's and are not finished. (Some elements haven't been mesh smoothed, missing pieces, etc).
::::::::::::::::::::::::::::::
Here's the concept, based on our story and created by Jared. The idea with this concept is to plan out the composition of one of our beauty renders. Some elements were left out of the concept, as we're going to do those in the scene itself and keep it a bit of a surprise.
Here's a blockin of one of the scenes that Jared pieced together that he used when creating his concept:
Here's some things I've been working on that were either pulled from our concept/block-in or from the original concept by Sparth:
Support-arm, highres, 3dsmax viewport screengrab:
Support beam, high res, max viewport screengrab:
Scaffolding, highres, viewport screengrab
Here's an example I put together quickly for how these things may be used to create a 'noisy' background, which is a goal of ours:
Here's the platform that'll be used in both scenes to tell our story, highres & render mesh, viewport screengrab:

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, Administrator,
8,661 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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Woo, some great details already, nice work.
Looking forward to seeing more, keep it up. =)
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, polycounter,
1,011 Posts,
Join Date Jun 2006,
Location Paris / France
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go go ///!
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, triangle,
349 Posts,
Join Date Nov 2004,
Location San Francisco, CA
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Looking good guys!
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, triangle,
254 Posts,
Join Date Dec 2004,
Location California
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WHOOOO! that rocks guys!
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, spline,
120 Posts,
Join Date Feb 2007,
Location Dallas TX
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woah..sweet
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, polycounter,
1,050 Posts,
Join Date May 2008,
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nice start guys!
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, dedicated polycounter,
1,662 Posts,
Join Date Sep 2006,
Location Kirkland, WA
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already told jared, but cool concept
adam, you should be careful with your bevels, make them wider so that they catch more spec, beam looks a tad boxy
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I'm not big on WIP shots, but that's just me. Since we need them for the competition, I'll do what I can  :
Our second shot will be from below. Adam's platform is up above, near the bridge of the Aeon. Down here will be where the insides of the vessel are being taken out.
Adding this shot for the hell of it, since we'll probably never show a profile.
Texture work, lighting, ect... all still in progress. I'm mainly just trying to get my ideas down on the 'page'. I'm trying to go for a different feel to the Aeon vessel as opposed to it's surroundings. We're going for the honeycomb motif that we'll be carrying on throughout the vessel. I added some inner wiring on the left side tonight as a test.
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, spline,
104 Posts,
Join Date Nov 2007,
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badass boyd!
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, triangle,
349 Posts,
Join Date Nov 2004,
Location San Francisco, CA
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nice, interesting shapes
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Thanks guys 
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, spline,
104 Posts,
Join Date Nov 2007,
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Quote:
Originally Posted by adamBrome
Thanks for the tip, Vinny. Rendermesh w/ normal applied:
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Not as cool as boyd's but i guess it will have to do :p
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, triangle,
349 Posts,
Join Date Nov 2004,
Location San Francisco, CA
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