Reply
Reply
 
Thread Tools Display Modes
adam's Avatar
Old (#1)


Right Jab = Dakkon, Jared, and I and we've chosen this concept by Sparth.

inline image
THE YARDbackstory

They were only known as the Aeon. Giant vessels that had been around since the dawn of reality. The Aeon traveled through creation, stopping at countless worlds, and with them they brought peace. The vessels contained countless souls of a race long past, yet still trying to influence those who would listen. They would share their wisdom, seed new worlds, and enhance civilizations.

Many worshiped the Aeon as gods for their efforts, a title that was not undeserved. While the Aeon may have been avatars of peace, not all life was as enlightened. As worlds advanced, so did their hunger for power. Despite the efforts of the Aeon, efforts that had kept peace for millenia, war began from one side of creation to the other.

War can cause unspeakable acts that were unthinkable in the past. Many sins were committed during this time, but all pales in comparison to the moment mortals turned their eyes on the Aeon. Those who were once gods became prey. Timeless power was just too tempting to resist. It is amazing what can be justified in our darkest hour. We hunted the Aeon, trapped, and gutted them in scrap yards which became their grave. Thus ended the Aeon... fools.


Peace is just a concept, war is the true constant.
Written by Dakkon
Offline , Administrator, 8,661 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Dakkon's Avatar
Old (#2)
I should note here that this is now a 2 man team. Adam and I are continuing on alone.

Last edited by Dakkon; 10-10-2008 at 09:19 PM..
Offline , spline, 104 Posts, Join Date Nov 2007,  
   Reply With Quote

adam's Avatar
Old (#3)
Updated w/ our backstory.
Offline , Administrator, 8,661 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Jackablade's Avatar
Old (#4)
You've got yourselves one hell of an evocative background story there. I look forward to seeing how you represent it visually.
Offline , insane polycounter, 5,645 Posts, Join Date Oct 2004, Location Melbourne, Australia  
   Reply With Quote

Tulkamir's Avatar
Old (#5)
Yea, kick ass backstory man. Really looking forward to see what you guys do with it.
Game & Level Designer
Offline , card carrying polycounter, 2,127 Posts, Join Date Nov 2004, Location Vancouver, BC Send a message via MSN to Tulkamir  
   Reply With Quote

Tumerboy's Avatar
Old (#6)
:::yawn:::





:P
-Nick
-Portfolio-
Offline , veteran polycounter, 2,695 Posts, Join Date Jan 2007, Location San Jose, CA Send a message via AIM to Tumerboy  
   Reply With Quote

konstruct's Avatar
Old (#7)
epic backstory is epic
molotov-

Konstruct|3D

SKETCH|BOOK (available for freelance)
Offline , card carrying polycounter, 2,032 Posts, Join Date Nov 2004, Location three oh three.  
   Reply With Quote

Dakkon's Avatar
Old (#8)
Thanks a lot
Offline , spline, 104 Posts, Join Date Nov 2007,  
   Reply With Quote

felixthepuerto's Avatar
Old (#9)
Thats a pretty frikin cool story...
Hard work beats talent if Talent doesn't work hard.

My Website
Unearthly Challenge/Colossal Squids
Offline , vertex, 31 Posts, Join Date Sep 2008, Location LA Send a message via AIM to felixthepuerto Send a message via MSN to felixthepuerto Send a message via Skype™ to felixthepuerto  
   Reply With Quote

jeremy price's Avatar
Old (#10)
the dawn of reality?
traveled through creation?

hahaha that is awesome. You should write lyrics for metal bands Adam
Offline , spline, 118 Posts, Join Date Dec 2004, Location montreal quebec  
   Reply With Quote

adam's Avatar
Old (#11)
haha awesome but all credit goes to our man dakkon!
Offline , Administrator, 8,661 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

adam's Avatar
Old (#12)
We were waiting on the concept being near-finished before posting an update and I'm glad to say, it's finally there.

I'll post a few things now, mainly to show what we're going with as our scene's setup and some random things I've done and Dakkon will show his progress on the Aeon's a bit later on in the week.

All the props I show here are all WIP's and are not finished. (Some elements haven't been mesh smoothed, missing pieces, etc).

::::::::::::::::::::::::::::::

Here's the concept, based on our story and created by Jared. The idea with this concept is to plan out the composition of one of our beauty renders. Some elements were left out of the concept, as we're going to do those in the scene itself and keep it a bit of a surprise.



Here's a blockin of one of the scenes that Jared pieced together that he used when creating his concept:



Here's some things I've been working on that were either pulled from our concept/block-in or from the original concept by Sparth:

Support-arm, highres, 3dsmax viewport screengrab:


Support beam, high res, max viewport screengrab:


Scaffolding, highres, viewport screengrab


Here's an example I put together quickly for how these things may be used to create a 'noisy' background, which is a goal of ours:



Here's the platform that'll be used in both scenes to tell our story, highres & render mesh, viewport screengrab:



Offline , Administrator, 8,661 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Bal's Avatar
Old (#13)
Woo, some great details already, nice work.
Looking forward to seeing more, keep it up. =)
Offline , polycounter, 1,011 Posts, Join Date Jun 2006, Location Paris / France  
   Reply With Quote

Mangled Poly's Avatar
Old (#14)
go go ///!
Ryan Monday
Technical Art Director - Havok

Unearthly 08
Offline , triangle, 349 Posts, Join Date Nov 2004, Location San Francisco, CA Send a message via AIM to Mangled Poly  
   Reply With Quote

X-Convict's Avatar
Old (#15)
Looking good guys!
Offline , triangle, 254 Posts, Join Date Dec 2004, Location California Send a message via MSN to X-Convict  
   Reply With Quote

Graff Pirate's Avatar
Old (#16)
WHOOOO! that rocks guys!
Offline , spline, 120 Posts, Join Date Feb 2007, Location Dallas TX  
   Reply With Quote

EricV's Avatar
Old (#17)
woah..sweet
Offline , polycounter, 1,050 Posts, Join Date May 2008,  
   Reply With Quote

IronHawk's Avatar
Old (#18)
nice start guys!
www.Jhall3d.com

"Poly want a brewski?" - Ferg
Offline , dedicated polycounter, 1,662 Posts, Join Date Sep 2006, Location Kirkland, WA  
   Reply With Quote

vahl's Avatar
Old (#19)
already told jared, but cool concept
adam, you should be careful with your bevels, make them wider so that they catch more spec, beam looks a tad boxy
Offline , dedicated polycounter, 1,843 Posts, Join Date Oct 2004, Location London, UK Send a message via ICQ to vahl Send a message via MSN to vahl Send a message via Skype™ to vahl  
   Reply With Quote

Dakkon's Avatar
Old (#20)
I'm not big on WIP shots, but that's just me. Since we need them for the competition, I'll do what I can :

Our second shot will be from below. Adam's platform is up above, near the bridge of the Aeon. Down here will be where the insides of the vessel are being taken out.


Adding this shot for the hell of it, since we'll probably never show a profile.


Texture work, lighting, ect... all still in progress. I'm mainly just trying to get my ideas down on the 'page'. I'm trying to go for a different feel to the Aeon vessel as opposed to it's surroundings. We're going for the honeycomb motif that we'll be carrying on throughout the vessel. I added some inner wiring on the left side tonight as a test.
Offline , spline, 104 Posts, Join Date Nov 2007,  
   Reply With Quote

Mangled Poly's Avatar
Old (#21)
badass boyd!
Ryan Monday
Technical Art Director - Havok

Unearthly 08
Offline , triangle, 349 Posts, Join Date Nov 2004, Location San Francisco, CA Send a message via AIM to Mangled Poly  
   Reply With Quote

vahl's Avatar
Old (#22)
nice, interesting shapes
Offline , dedicated polycounter, 1,843 Posts, Join Date Oct 2004, Location London, UK Send a message via ICQ to vahl Send a message via MSN to vahl Send a message via Skype™ to vahl  
   Reply With Quote

Dakkon's Avatar
Old (#23)
Thanks guys
Offline , spline, 104 Posts, Join Date Nov 2007,  
   Reply With Quote

adam's Avatar
Old (#24)
Thanks for the tip, Vinny. Rendermesh w/ normal applied:
Offline , Administrator, 8,661 Posts, Join Date Oct 2004, Location Toronto, Canada Send a message via AIM to adam Send a message via MSN to adam  
   Reply With Quote

Mangled Poly's Avatar
Old (#25)
Quote:
Originally Posted by adamBrome View Post
Thanks for the tip, Vinny. Rendermesh w/ normal applied:
Not as cool as boyd's but i guess it will have to do :p
Ryan Monday
Technical Art Director - Havok

Unearthly 08
Offline , triangle, 349 Posts, Join Date Nov 2004, Location San Francisco, CA Send a message via AIM to Mangled Poly  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch