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that's purdy
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, triangle,
398 Posts,
Join Date Nov 2004,
Location Big Tex
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Hey guys, good shots. I'm glad you guys are nearing the completion of this. Boyd and I are wrapping up and its a good feeling. Congratulations all around to Team vAntage.
There's something about the smoke/dust you have in your pictures that's throwing it off to me. Did you guys add soft particles to the Infernal Engine? It almost looks like it was done in Photoshop rather than using an atmosphere effect/effect emitter to do it. On top of that, its really removing any sort of contrast those areas of the the scene have by using that grey smoke/dust.
The idea of the room being dusty/smokey, I think, would be pulled off more convincingly and keep the contrast in those areas at an even level if it were done with dust motes/particles rather than filled images.
As well, the materials are falling a bit flat. The concrete areas look decent but I think the machines and the frame work of the gournies could really stand to get a proper environment/reflection treatment to their materials. I know its suppose to be old & dirty/dusty but the reflective property of those metals would still come through in areas. The floor in the second shot is pretty believeable, assuming its a ceramic tile or something similar.
On that note, I wonder how the blood would look if it were a bit shinier. Somewhat unrealistic, especially if its old & dried, but it'd pop out a bit more if it were that way.
That said, I think its a fantastic piece. Some fucked up shit went on here and thats really apparent. My favourite part is the silhouette of the drip bags in the second shot.
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, Administrator,
7,349 Posts,
Join Date Oct 2004,
Location Vancouver, B.C.
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Thanks Adam some comments below:
Quote:
Originally Posted by adamBrome
There's something about the smoke/dust you have in your pictures that's throwing it off to me. Did you guys add soft particles to the Infernal Engine? It almost looks like it was done in Photoshop rather than using an atmosphere effect/effect emitter to do it. On top of that, its really removing any sort of contrast those areas of the the scene have by using that grey smoke/dust.
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The smoke/fog inside is a bit too much and planned on stepping it back a little as your right it does kill the contrast a bit. Yes Soft Particles are in Infernal now
Quote:
Originally Posted by adamBrome
As well, the materials are falling a bit flat. The concrete areas look decent but I think the machines and the frame work of the gournies could really stand to get a proper environment/reflection treatment to their materials. I know its suppose to be old & dirty/dusty but the reflective property of those metals would still come through in areas. The floor in the second shot is pretty believeable, assuming its a ceramic tile or something similar.
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Yeah we agree something about some of the lighting on the machines is making it flat we are going to adjust lighting some tonight and give it a retry. I am sure some stronger and more contrasting specular will be needed as well.
Quote:
Originally Posted by adamBrome
On that note, I wonder how the blood would look if it were a bit shinier. Somewhat unrealistic, especially if its old & dried, but it'd pop out a bit more if it were that way.
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I think we liked the contrast breakup between the specular ceramic tile and dried blood.
anyways we will keep grinding away at it small tweaks at a time :p
Last edited by Mangled Poly; 11-05-2008 at 04:21 PM..
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, triangle,
292 Posts,
Join Date Nov 2004,
Location Dallas, Texas
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Fantastic work guys - the composition, colours and contrast are really great.
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, Administrator,
11,487 Posts,
Join Date Oct 2004,
Location London, UK
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this is just outstanding! beautiful, guys!
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Epic! Great work
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, vertex,
30 Posts,
Join Date Jul 2008,
Location Cornwall UK
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Ok guys as we wrap up here are all our final images!
render01:
render02:
Construction:
Concept:
Texture:
It was a lot of fun and congrats to everyone for great work! Now lets take down those GA do gooders!
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, triangle,
292 Posts,
Join Date Nov 2004,
Location Dallas, Texas
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metzelei haus sounds somewhat unusal in german - did you mean "schlachthaus "(>slaughterhouse)
turned out real nice.
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, spline,
212 Posts,
Join Date May 2008,
Location berlin
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yes I did, sorry it sounds weird.. ignorant American using a crappy translator 
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, triangle,
292 Posts,
Join Date Nov 2004,
Location Dallas, Texas
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really quality work, guys.
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, line,
86 Posts,
Join Date Feb 2008,
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ship it! My favourite entry
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, triangle,
266 Posts,
Join Date Sep 2005,
Location LA, CA
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great work guys!!!
B
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, triangle,
428 Posts,
Join Date Apr 2005,
Location Maynard, MA
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Very very pretty, much improved from what was an already excellent piece the last time
that I looked. I think its the upgrades to its readability that helps sell it.
Professional level work all the way through, best of luck!
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, dedicated polycounter,
1,362 Posts,
Join Date Oct 2004,
Location Cary,NC
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nice 1
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, card carrying polycounter,
1,915 Posts,
Join Date Oct 2004,
Location munich, germany
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Really nice work guys. I must say you nailed the concept which was also awesome.
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, vertex,
44 Posts,
Join Date Nov 2007,
Location Texas
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Awesome stuff everyone! Grats on the completion and best of luck.
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, polycounter,
776 Posts,
Join Date May 2006,
Location Baltimore, MD
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realy impressive. maybe a winner? ^^
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, triangle,
345 Posts,
Join Date Jul 2008,
Location Berlin,Ger
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Nice, but your final renders are a little bit blurry~~
Love the blue and orange contrast.
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, polycounter,
760 Posts,
Join Date Feb 2008,
Location bAston, MA
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Hmm, yeah, that first final render looks like I'm viewing it at 66.7% zoom in Photoshop, you know where it hasn't quite antialiased right, it looks like it was resampled strangely or something?
It's especially noticeable where the silhouette of the dark wall hits the yellow/orange bright background, that diagonal line looks like it should be really sharp and clear, and yet it looks a bit fuzzy like it's incorrectly sampled...
Oh well, the end result is still great. I just thought that you should be able to get nicer quality AA on the final image.
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, Administrator,
11,487 Posts,
Join Date Oct 2004,
Location London, UK
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hey guys I think this looks amazing, and the contrast of colors is really good... good stuff
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top notch! in your second final shot I would like more contrast between the blackest blacks and the whitest whites. - moreso on teh white end.
looks so damn good guys, so damn impressive, great work! Good luck!
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Grats on finishing! I loved watching it progress, great work!
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, polygon,
507 Posts,
Join Date Nov 2004,
Location Århus, DK
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Congrats on the 2nd place, you noobs!
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, Moderator,
5,598 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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geez.. just got back in town from the land of no internets and saw the results. If you all woulda started over like I had said... maybe you would have gotten first. grats.
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, polycounter,
926 Posts,
Join Date Dec 2005,
Location Dallas
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really loving the way you made the destroyed floors and walls. very convincing.
and congratulations on getting 2nd place, there was lots of competition
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, triangle,
389 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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