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thanks for the comments everyone =).
Grown Ass Men: yeah this grass is random right now, im going to make something that works together with geometry and see if i can work with decals to make it blend better. Inetersting that you think the tiles are glass though =).
Quote:
Originally Posted by s0id3
nice stuff. What's the average texture size you're using for your buildings?
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everything close to the player is about 128 pixels per meter, everything else 32 pixels per meter, and i will use a detail material to bring that to 128 as well =).
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
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Peris, I wanted to comment quickly and say that this shot here makes it look like theres birds flying in the sky (I know, they're entity icons in Unreal).
And now I really hope you put some flying birds in this area as I think it shows a glimmer of hope amongst this.. evil.
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, Administrator,
8,662 Posts,
Join Date Oct 2004,
Location Toronto, Canada
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hmm maybe adam =), but birds wouldn't really fit in the little story i have in my head for this, since the air is supposed to be toxic..
little update! Added some extra stuff in there that can hardly be seen :p, worked on background buildings and remodeled the middle building. It still needs a lot more detail but at least i got a base to work from now =). I managed to get the entire building on a 1024x2048 sheet, with the parts the player can get close to still at high pixel density.
i started thinking about my second perspective as well, i will probably go with something like this, which shows some stuff more up close and gives a nice view to the other side. I need to fill this up of course, but with the collection of props i have now it shouldn't be too hard!

Last edited by Peris; 10-14-2008 at 03:36 PM..
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
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fav entry so far  super sexy
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, polygon,
546 Posts,
Join Date Feb 2008,
Location UK !
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artwork , great composition , playable and amazing  , keep it up ;)
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, null,
19 Posts,
Join Date Sep 2008,
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thanks guys!
Here's another small update, I did some texture tweaks, made an extra piece of vegetation and some wires. I also mocked up a lamppost which will give some more sense of scale i hope. I might still add some benches, but the clock is ticking now...

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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
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Peris this is beautiful! Very inspiring. I think the lamp post definitely gives it scale.
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, triangle,
420 Posts,
Join Date Oct 2007,
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If you have green plants, why no birds? Green plants don't give the sense that the air is toxic. Also I'd like to see some more detail in the foreground of this composition. Right now my eye is attracted to the front lower part of the image, but there is nothing but a flat rock texture there, then I look up to see the detail in the middle of the piece.
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, spline,
172 Posts,
Join Date May 2006,
Location Nelson, BC
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i still like this one but i think what would make this better is if you added more dramatic lighting to it.
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, spline,
180 Posts,
Join Date Sep 2008,
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Love it! made it my background 
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, triangle,
295 Posts,
Join Date Aug 2007,
Location The Netherlands
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Hottttt!!!!
Just need a couple more props to really pop the scale. Trash cans lamp posts, etc..
"Like a trooper, the carpenter sharpens his own tools." Miyamoto Musashi
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, line,
82 Posts,
Join Date Sep 2008,
Location Salt Lake City
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looking very good. I think this is my favortie so far.
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, vertex,
47 Posts,
Join Date Oct 2008,
Location Seatter, Warshinton
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This is looking great, Bram - nice work! 
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, MoP,
11,603 Posts,
Join Date Oct 2004,
Location London, UK
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Yeah this is great, I put it on my background as well 
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, line,
94 Posts,
Join Date Jul 2008,
Location Sweden
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I think is the place id like to visit most! very nice atmosphere, lighting and colors. well done!
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, polygon,
616 Posts,
Join Date Aug 2008,
Location Vancouver, BC
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ooh thread is back from the dead! Thanks guys, I'll be posting some updates soon =)
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
|
Update
I've been a bit lazy this week, since the contest was extended i took some time to relax :p.
I'm very unsure about what i will choose for my final shots, for the first one I think i will go with one of these two:
and one of these for the second shot:
Everything still needs a lot of polish, especially the normal maps and specs. Small model errors everywhere as well, and the lighting can also be a lot better i think. I'm going to put more stuff in the backdrop aswel and make a new skybox. Lots of things to do, but thank god theres still 2 weeks left =).
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
|
Looking pretty awesome man, with the changes you said you'll put in, it should be a really good entry 
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awesome  looks great
maybe add some more buildings in the background. it looks a bit empty in parts. also why'd you get rid of the street lamps/signs? some more elements to help sell the size of the area would really help i think.
some fog sprites could look nice too. currently the fog looks like a normal gradient (which always looks fake in games in my opinion)
good luck with your entry. loads of potential 
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, triangle,
494 Posts,
Join Date Oct 2004,
Location Kiel, Germany
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the street lamps/signs etc will come back, i just removed everything that was untextured atm :p. The backdrop buildings will come back as well, don't really know why i removed them, i was rearranging things =).
I agree on the fog sprites too, that together with some god rays and sprites of leaves floating around should work very well i think.
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
|
looking sweet as.
one thing id like to see is a few larger mesh blocks in the rubble just to break up sillohette and lighting
senior lighting artist @ r*north
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, veteran polycounter,
3,423 Posts,
Join Date May 2006,
Location edinburgh
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these will be the final angles I will use i think, I'm trying to nail them down now so i can focus where to spend most time polishing and adding details =). What do you guys think?
Not much has changed to the previous pics except that i tweaked some materials and made some changes to the lighting, trying to set it up so that the specular will show at least a tiny bit =)
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, polycounter,
963 Posts,
Join Date May 2006,
Location Stockholm
|
Looks fantastic imo! Especially for a one man job.
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, triangle,
383 Posts,
Join Date Oct 2007,
Location Falun, Sweden
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Awesome work my fav so far, my only crit would be to populate the backround with more buildings it looks really empty 
Arman Abounourinejad
Vancouver, BC
Level Artist
Portfolio
Looking for Entry level position
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, polygon,
713 Posts,
Join Date Jul 2006,
Location Vancouver,BC
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top notch! awesome-tastic-ness achieved!
Environment Artist on ELDER SCROLLS ONLINE
at Zenimax Online Studios
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, dedicated polycounter,
1,357 Posts,
Join Date Feb 2007,
Location Denver, Colorado
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