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ynotul's Avatar
Old (#1)
This is my second new environment I have been working for about 4 days.

Its a SKULL PLATFORM/RUins/wall

here are the concepts Im working off of.













Crits and comments are welcome.. thx in adv.
Tony Lu Nguyen
Environment Artist
Email: tonylunguyen@gmail.com
Site coming soon...
Offline , null, 24 Posts, Join Date Jul 2008,  
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AsylumSeaker's Avatar
Old (#2)
Looks pretty cool so far.
The perspective on those concepts is great.
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ghib's Avatar
Old (#3)
I dunno, the perspective on the 2nd one is messing with my head and those perspective lines you left in are a bit distracting. Rest of it looks great tho.
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Toast's Avatar
Old (#4)
The perspective does look good, it'd be nice to see it translated into the renders! Good work, looks like a solid model.
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MightyPea's Avatar
Old (#5)
Since the concepts say '2004', I'm willing to bet these aren't made by the original poster. He failed to mention it, but I guess he only made the model, and is therefor looking for crits on that.

I'd like to see the perspective of the concepts in the scene some more. It all looks a lot more tame without it, and I don't think we're getting a good sense for how well you re-created the concepts unless you show it to us with some more extreme camera angles.
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ynotul's Avatar
Old (#6)
Sry to mention, These are not my concepts.

thx for comments.
Tony Lu Nguyen
Environment Artist
Email: tonylunguyen@gmail.com
Site coming soon...
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JohnnySix's Avatar
Old (#7)
Quote:
Originally Posted by ynotul View Post
Sry to mention, These are not my concepts.

thx for comments.
The platform/archi is great, the only minor crit I have is that the skull itself seems really cartoony looking, when compared to the concepts - need something more evil and badass!
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ynotul's Avatar
Old (#8)
Quote:
Originally Posted by JohnnySix View Post
The platform/archi is great, the only minor crit I have is that the skull itself seems really cartoony looking, when compared to the concepts - need something more evil and badass!
lol ..yeah i see what you mean.. hopefully the texture will bring out the evilness i'm hoping for.
Tony Lu Nguyen
Environment Artist
Email: tonylunguyen@gmail.com
Site coming soon...
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rooster's Avatar
Old (#9)
reminds me of q3a
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ChrisG's Avatar
Old (#10)
Quote:
Originally Posted by ynotul View Post
lol ..yeah i see what you mean.. hopefully the texture will bring out the evilness i'm hoping for.
All you really need to do is angle the eyes down slighty, imagine your angry your eyebrows point down. Atm the eyes on yours are very much striaght.

hope that helps
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imb3nt's Avatar
Old (#11)
really cool. can't wait to see more progress.
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ynotul's Avatar
Old (#12)
I was planning to put this scene with a cliff in the background surrounding it.

Was wondering on how you guys would do that type of stuff?

I was thinking about vertex painting..at first glance.
Tony Lu Nguyen
Environment Artist
Email: tonylunguyen@gmail.com
Site coming soon...
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ynotul's Avatar
Old (#13)
Hey guys/gals.

Just wanted to update what I did...

PS: my lightning sucks atm...currently still playing around with it.









comments and crits are welcome..ideas how to make it better..FOR SURE. thx guys.
Tony Lu Nguyen
Environment Artist
Email: tonylunguyen@gmail.com
Site coming soon...
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Kawe's Avatar
Old (#14)
post the textures

things look stretched as well as low res... and weird scale.
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rooster's Avatar
Old (#15)
hmm texturing so far looks like you're making something different to the concept
as kawe mentions too the scale looks completely different too. I would take another look at what you've changed from the concept and why you've changed it

edit: for example, some of your skulls look kind of cute, and you changed the stone block wall for a sort of miscelaneous dirt texture. remember not to checklist that you've got the bits from the concept, but also that they *feel and look the same

Last edited by rooster; 08-17-2008 at 04:56 PM..
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Indecom's Avatar
Old (#16)
okay, so this is like disgusting, those architectural drawings you made almost made me throw up due to the sheer amount of talent and patience you spewed into them, disgutingly, inhumanly awesome.

Liking the model progress, but its looking a little flat texture wise, i'd maybe lower the contrast on the textures and add some normal mapping or bump mapping maybe. havent read through the whole post so i dont know if you said you were gonna or werent, but it would help a lot.
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RobStites's Avatar
Old (#17)
Quote:
Originally Posted by ynotul View Post
Sry to mention, These are not my concepts.
Quote:
Originally Posted by Indecom View Post
okay, so this is like disgusting, those architectural drawings you made almost made me throw up due to the sheer amount of talent and patience you spewed into them, disgutingly, inhumanly awesome.
Looks like low res stone texture tiled over the whole thing. If you're going to go low spec you need to work much more implied shape into the texturing, right now everything is very flat. Also, the detail that is in the texture seems misplaced and noisy, I think it's hurting more than helping.
Offline , line, 56 Posts, Join Date Feb 2008, Location San Francisco, CA  
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ynotul's Avatar
Old (#18)
yeah..low res..that might be the problem..and i did throw some bump mapping into it.

Guess I better get some better textures.

Ill update soon guys.

thx for the posts.!
Tony Lu Nguyen
Environment Artist
Email: tonylunguyen@gmail.com
Site coming soon...
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Indecom's Avatar
Old (#19)
ah, i see why they were so good then. Like i said, i skimmed over the post, lol.

Good model progress. Perhaps using normal maps instead of bumpmaps would add to the overall effect and feel of the images, and decreasing the size of the textures, or layering more textures over top to add detail and reduce repeating.
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