Author : Lonewolf


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MrNinjutsu's Avatar
Old (#2226)
Another morning speed sculpt to wake me up



Edit:



Seeing how much I could get done in an hour. Particularly difficult for myself as I've never sculpted a child's head before.

Last edited by MrNinjutsu; 07-08-2012 at 05:50 AM..
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TehSplatt's Avatar
Old (#2227)
MrNinjutsu Very nice
My portfolio thing http://lukapavlovich.carbonmade.com/ --- Add me on steam >>> tehsplatt
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MrNinjutsu's Avatar
Old (#2228)
Quote:
Originally Posted by TehSplatt View Post
MrNinjutsu Very nice
Thanks bro!
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MrNinjutsu's Avatar
Old (#2229)
1 hour speed sculpt.

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CurtisWS's Avatar
Old (#2230)
45min

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Moosey_G's Avatar
Old (#2231)
Finally acquired a tablet, pressure sensitivity blows my mind

Autocon: I grade everything in terms of how many Skittles I award to each game. Like uncharted 2 got 184 Skittles. I also award and factor in things like color and taste of the Skittles too making it a very robust and diverse grading system.

Vig: I'll close with, "If you made art half as well as you bitch, we would all be rich."
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Azkur's Avatar
Old (#2232)
Quote:
Originally Posted by Ravenslayer View Post
awesome work guys

My 2 hour Speedsculpt for tonight after the concept by the talented Max Davenport (Suburbbum)
http://maxdavenport.files.wordpress....12-treeman.jpg

View the model in 3d here :
http://p3d.in/63L70/spin

and see the LiveStream session here
http://www.livestream.com/polydrawer...6-00bdd417920b




nice job man
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j1ll's Avatar
Old (#2233)
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innervision961's Avatar
Old (#2234)
bleh
Soy un perdedor
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Azkur's Avatar
Old (#2235)
hey guys i just thought i would share this quick sculpt i did in about one and a half hours. hope you like it!

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Old (#2236)
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Old (#2237)
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Old (#2238)


your argument is invalid, my head is a cake
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Old (#2239)
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Old (#2240)
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Neox's Avatar
Old (#2241)


did a bit of sketching in the train two days ago and today based on a concept from the art of mulan book
bonus vir semper tiro.

Steffen 'Neox' Unger
It's Airborn Baby!

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innervision961's Avatar
Old (#2242)
I love this thread!

Soy un perdedor
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TheDarkKnight's Avatar
Old (#2243)
Quick study I did based on some concept I found, pretty happy with the front and 3/4 biew, hate the side view for some reason, happens to most of my sculpts but I don't know what's off.....

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Lombos's Avatar
Old (#2244)
Quote:
Originally Posted by TheDarkKnight View Post
Quick study I did based on some concept I found, pretty happy with the front and 3/4 biew, hate the side view for some reason, happens to most of my sculpts but I don't know what's off.....
The profile view is definitely lacking in comparison to the other two. It appears to be off balance and almost tipping forward. Overall a nice sculpt though. Did a quick liquify..

Squared out the jaw
Pushed the ear to the center
Pulled the clavicle/chest area forward
Moved the shoulders/back area back
Set back some of the facial features, was a bit flat faced
The neck could use some tweaking, there's a harsh separation between the sternocleidomastoid and the front of the neck that seems odd

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TheDarkKnight's Avatar
Old (#2245)
Quote:
Originally Posted by Lombos View Post
The profile view is definitely lacking in comparison to the other two. It appears to be off balance and almost tipping forward. Overall a nice sculpt though. Did a quick liquify..

Squared out the jaw
Pushed the ear to the center
Pulled the clavicle/chest area forward
Moved the shoulders/back area back
Set back some of the facial features, was a bit flat faced
The neck could use some tweaking, there's a harsh separation between the sternocleidomastoid and the front of the neck that seems odd
Thanks Lombos, really appreciate it.

Saw the errors in the back, clavicle/chest after I posted it.
Really need to work on it not looking so flat, seems to be the main issue.

And will take the rest of your crits in to advice on the next one, thanks again!

edit: wasn't planning on working on it anymore, but couldn't resist.
Followed your advice, and I do think it looks better, thanks again



Is there like a rule of thumb for how far the eyes should be pushed back? that seems to be one of the main issues in most of my sculpts

Last edited by TheDarkKnight; 07-23-2012 at 04:05 PM..
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Shiskebab's Avatar
Old (#2246)
For face proportions this is a pretty good picture



Its from a loomis book
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Ferg's Avatar
Old (#2247)
eye depth can vary quite a bit between people, especially compared to nose and jaw size... ultimately, the best thing to do is just study a bunch of photos

finally had a free hour to myself after god knows how long being busy with life... herped this derp out tonight... can't wait for that impossible day where I have time for another real personal art project

Ted Lockwood | Character Artist
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woogity's Avatar
Old (#2248)
ferg that is so ace man, love your sculpts what do you use to get that layering? its so bold!
"The blacksmith and the artist reflect it in thier art. Forge their creativity closer to the heart YEAH! Its closer to the heart!"






Vageta whats your scouter read about this model?


ITS OVER NINE THOUSAND!!!!!!!
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Ferg's Avatar
Old (#2249)
Thanks woog! My sketching workflow is super simple... just standard brush and masking for things like that. Pop it out with standard brush, then mask off the top or bottom layer and drag with the move tool fold the shapes over eachother.
Ted Lockwood | Character Artist
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TheDarkKnight's Avatar
Old (#2250)
More practice, trying to get rid of the flatness in my sculpts

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