Originally Posted by AlexCatMasterSupreme
I need to try, I've have no traditional art background besides a heavy on in Photography but that doesn't help with sculpting and painting. Do you at all? And also how do you get those eyes, I cannot seem to do any eyes well. Hell I'm struggling with getting the shape of the head to even look 1/6th normal...
Then again I haven't really even looked at any reference or tried I mostly do hard surface stuff.
Traditional art techniques do translate over quite well into 3D mediums, but they're not a prerequisite to getting into sculpting. I've found that since I've first starting sculpting you just naturally pick up anatomy, as well as rigorously learn forms. The best thing one can do is study traditional backgrounds and techniques in conjunction with sculpting. I cannot paint very well, and haven't delved too deep into the subject but I have studied a bit of fine art in the past.
As for the eyes, they're probably the hardest part for me to understand. There are a lot of videos of bust sculpting out there, I also study a lot of the pieces here especially from people like Neox and Daphz, as well as using reference from google. Personally, I usually carve out the socket from the nose to the end of the brow, and down to the cheek bone. I draw the cheek bone back in as well as other forms, and then I draw in my eye with the standard brush tool because I like its roundness. After that I add the eyelid margins with the claytool just by layering over the eye itself. Of course you could use a sphere subtool and just layer over that. However I'm thinking about carving the eyes out of a large amount of material, or filling an eye in from already formed eyelid margins.
Like I said, I'm still heavily into the learning myself, I'm sure there are much better resources than I. But most of all, the best way to learn is to get in there and make mistakes yourself. Sometimes I can't even stand to look at my work as I'm doing it, but it's necessary to achieving more.
Edit: I skimmed over your head shape part originally, but I wanted to say it took me a long time to learn how to get the general shape of a good head (still fail a lot) from scratch. A lot of my earlier sculpts were very, very bad. I think I started to get better when I corrected my shape by using photoshop and doing paint overs to get a more aesthetic shape. When I'm shooting for realism I usually spend an hour making a really pleasing and versatile basemesh for my busts. It helps speed up work, I think I held myself back a lot in the past by constantly remaking heads/busts without ref because you spend all your time correcting later instead of getting into the good stuff.
Whew, that was long winded
Also, finished this lip practice, which I actually found very therapeutic! Learned lots of little new things.