Hello polycounters, I have a couple of questions to anyone who can answer...preferably environment artists who have gone thru the same thing I am going thru right now.
I'm just about ready with my portfolio and Im playing with layouts/fonts but am unsure if it is wise even putting my 2D work up to show. I have read on numerous employer descriptions that they like to see candidates who have a good-strong understanding of 2D/fine art. After going thru 3 years of animation and getting my diploma I decided that was not for me, as my true passion was in videogames and more specifically doing environments/weapons/props. But I would say that what I have in my 2D portfoilio doesnt quite jive with what I have in my 3D.
In my 2D section Ive got lifedrawings, sketches, and a few illustrations....all characters. If I had concepts of environments, schematics, or vehicle sketches that would be a different story.
Another thing making me unsure is the number of portfolios Ive seen out there with very little to no 2D work at all. Which makes me question the importance of it all....
SO. Do I ditch the drawings, or is it relevant to prospective employers that I can draw as well model and texture?
and heres a little template of what I have going on so far...simple and to the point