news
forum
wiki
about
contact us
us shop
eu shop
twitter
Author :
the Escape: a Polycount Challenge
User Name
Password
Remember Me?
Register
FAQ
Members List
Calendar
Search
Today's Posts
Mark Forums Read
Polycount Forum
>
3D & 2D Videogame Art
>
Pimping and Previews
Die Fatman, Die!
(#
1
)
PeterK
created
Die Fatman, Die!
on 07-31-2008 08:51 AM
This is a stupid little animation I did a few years ago, hope it gives you a bit of a chuckle.
You Tube
Offline
, polycounter,
798 Posts,
Join Date Oct 2004,
Location Maryland, USA
PeterK
View Public Profile
Send a private message to PeterK
Visit PeterK's homepage!
Find all posts by PeterK
(#
2
)
pliang
on 07-31-2008 08:59 AM
The ingest animation is actually not that bad...though sharks don't tend to freeze when in idle.
Portfolio:
http://peterliang.wordpress.com/
CG Generalist available for work.
Offline
, card carrying polycounter,
2,094 Posts,
Join Date May 2006,
Location Canada
pliang
View Public Profile
Send a private message to pliang
Visit pliang's homepage!
Find all posts by pliang
(#
3
)
Fliff
on 07-31-2008 09:03 AM
is he wiggling his legs because he's eager to push himself in ?
made me giggle anyway
Offline
, spline,
105 Posts,
Join Date Apr 2008,
Location Berlin
Fliff
View Public Profile
Send a private message to Fliff
Find all posts by Fliff
«
Previous Thread
|
Next Thread
»
Thread Tools
Show Printable Version
Email this Page
Display Modes
Linear Mode
Switch to Hybrid Mode
Switch to Threaded Mode
Posting Rules
You
may not
post new threads
You
may not
post replies
You
may not
post attachments
You
may not
edit your posts
BB code
is
On
Smilies
are
On
[IMG]
code is
On
HTML code is
Off
Forum Rules
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
3D & 2D Videogame Art
Pimping and Previews
Technical Talk
UDK
Crytek Sandbox
Unity
Polycount Showcase
Digital Sketchbooks
General Forums
General Discussion
Archives
Contests And Challenges
Contests and Challenges - the ESCAPE
Contests & Challenges Archives
Contests and Challenges - the Voynich Manuscript
Steam Workshops
Dota 2
Team Fortress 2
Work Opportunities
Full time/Part time work (In-house, paid job opportunies)
Remote / Contract work (Freelance)
Royalties or Post-Launch Compensation Work
Unpaid Work (General requests, mod teams, niche projects, etc.)
Community
The Q-Branch Quote game!
news
forum
wiki
about
contact us
us shop
eu shop
twitter
Copyright 1998-2012 A. Risch
Contact Us
-
polycount
-
Archive
-
Top