So I figured that if I want to get a job as an environmental artist, I should probably make a couple of buildings. So, I read through a few of the envir art threads, and here is my first attempt at one. It's simple, but I'm want to get the process down before I get carried away. It's a facade at this point (no back). It's 8870 tris. I used five maps big maps, and three small ones for repeating textures, as shown in the pic. I rendered the building with each of the maps as a solid color, so you can see what goes with what. No normal or spec maps, as I imagine I'm gonna get suggestions on how to make this better/more efficient.
So now I'm just looking for a beat down. What should be changed? Should I combine 4 for the big maps, maybe toss out the "additional balcony colors" map? Are some of the maps unnecessary? Looking for insight. Thanks in advance for your help.
