Thanks for the help, but I may be coming back to you on that becuase that pretty much went right over my head.
for the high poly model, i chose one strip of the tread that I knew I could tile, modeled it completely, from one side to the other. the arrayed that object 85 times. attached all of them together and welded the verts.Then just applied a bend modifier. If you want to see some images of the process let me know.
High poly modeling has never been my problem, its this god-forsaken low poly modeling that im struggling with
Thanks again for the help
edit, I read that again, You mean i need to bevel all my edges on the high detail car. Jesus that will take a while
Last edited by Billabong; 07-16-2008 at 12:17 AM..