on 07-09-2008 08:10 PM
I've got a ton of animation sequences for a vehicle all saved out into different Max9 files.
The vehicle is using regular max bones for all the parts.
The programmer I'm working with wants me to rename a couple of the wheel bones so I'm going to have to rename the bones for every sequence.
Is there a quick way to rename a couple of bones in all of those animation sequence files I have saved out or am I going to have to open every single sequence and rename the bones by hand?