Originally Posted by EarthQuake
Any reason why you're doing lowpoly parts finishing uvs, baking normals, etc etc before most of the model is even done?
Model is going to be broken up into two 1024 textures,the first one had the biggest parts uniquely mapped while the 2nd map,with all of the smaller details will have some unique uvs but will have strips of horizontally tiling sections which i will use to map parts like the frame,cables etc.
This first map took care of the engine,tires,wheel covers,headlights,tailight and some of the larger engine pieces not connected to the main engine. Most of that was modelled in max and baked.
The second map i have a certain percentage of the map allotted to these horizontal tiling metal sections which ill use to tile the metal frame,cylindrical supports,cable and other pieces of mesh i wouldnt want to uniquely unwrap.The rest will be the small stuff,like the thompson,stick grenades,pouches,entrenching tool.